Gates of Hell: Difference between revisions
(Made an origin section and added more info. Improved coherency in "how to perform" (shouldn't this be "overview"?)) |
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==Trivia== | ==Trivia== | ||
*This is the second throw in the game to have the word ''Hell'' in its name. | *This is the second throw in the game to have the word ''Hell'' in its name. The first is ''Hell Wheel'', {{SSBU|Ken}}'s back throw. | ||
[[Category:Kazuya (SSBU)]] | [[Category:Kazuya (SSBU)]] |
Revision as of 09:58, July 1, 2021
Gates of Hell | |
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User | Kazuya |
Universe | Tekken |
Gates of Hell is a command grab and one of several Command Input Special Moves exclusive to Kazuya.
How to perform
Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into KO range, though its follow-up potential on its own isn't great. The knockback angle is extremely steep, gimping characters with poor recoveries at high percentages on its own.
Origin
Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.
Trivia
- This is the second throw in the game to have the word Hell in its name. The first is Hell Wheel, Ken's back throw.