Super Smash Bros. Ultimate

Gates of Hell: Difference between revisions

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(Made an origin section and added more info. Improved coherency in "how to perform" (shouldn't this be "overview"?))
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==How to perform==
==How to perform==
Within grab range, the player must perform  ↘ ↓ ↘ + grab input. If done correctly, Kazuya will force the opponent other side of him,  bend the opponent back and kick them away. Kazuya's arms will glow red prior to the grab as a sign that the input was successful. A special camera angle activates in 1-on-1 battles.
Within grab range, the player must perform  '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him,  bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own.
 
==Origin==
[[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]]
Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. 


==Trivia==
==Trivia==

Revision as of 08:51, July 1, 2021

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Information may change rapidly as it becomes available. All information in this article must be verifiable.
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Gates of Hell
User Kazuya
Universe Tekken

Gates of Hell is a command grab and one of several Command Input Special Moves exclusive to Kazuya.

How to perform

Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into KO range, though its follow-up potential on its own isn't great. The knockback angle is extremely steep, gimping characters with poor recoveries at high percentages on its own.

Origin

Kazuya performing Gates of Hell in Tekken 5.

Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.

Trivia

  • This is the second throw in the game to have the word Hell in its name. this first is Hell Wheel, Ken's back throw.