Gates of Hell: Difference between revisions
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==How to perform== | ==How to perform== | ||
Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, | Within grab range, the player must perform '''↘ ↓ ↘ + grab''' input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into [[KO]] range, though its follow-up potential on its own isn't great. The [[knockback]] angle is extremely steep, [[gimp]]ing characters with poor [[recovery|recoveries]] at high [[percentage]]s on its own. | ||
==Origin== | |||
[[File:Tekken5GoH.gif|thumb|200px|Kazuya performing Gates of Hell in ''Tekken 5''.]] | |||
Gates of Hell originated in ''Tekken 5'' as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play. | |||
==Trivia== | ==Trivia== |
Revision as of 08:51, July 1, 2021
Gates of Hell | |
---|---|
User | Kazuya |
Universe | Tekken |
Gates of Hell is a command grab and one of several Command Input Special Moves exclusive to Kazuya.
How to perform
Within grab range, the player must perform ↘ ↓ ↘ + grab input. If done correctly, Kazuya's arms will glow red prior to the grab as a sign that the input was successful. If it connects, a special camera angle activates in 1-on-1 battles. Kazuya will then force the opponent to the other side of him, bend them back and kick them away, making it a useful tool when cornered to reverse the situation. Being the most damaging throw in the game, Gates of Hell is a powerful tool for bringing opponents into KO range, though its follow-up potential on its own isn't great. The knockback angle is extremely steep, gimping characters with poor recoveries at high percentages on its own.
Origin
Gates of Hell originated in Tekken 5 as an exclusive command throw for Kazuya and has been a staple in his kit ever since. The throw deals relatively high damage, though not quite on the level of grapplers like King II's Giant Swing. It's normally used as a surprise option in high-level play.
Trivia
- This is the second throw in the game to have the word Hell in its name. this first is Hell Wheel, Ken's back throw.