Talk:Kazuya (SSBU): Difference between revisions

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For those who watched the presentation, at one point Sakurai said that Kazuya hardly has any hitstun. Unless my knowledge of the two terms is wrong, the animation afterwards shows Kazuya's attacks dealing hitlag when he hits them and they freeze before getting launched and then showing without hitlag when he hits them and they immediately get launched. I would think that hitsun would be necessary for his combos. Did he mean hitstun or hitlag (hitstop in other games I think)? [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 11:38, June 28, 2021 (EDT)
For those who watched the presentation, at one point Sakurai said that Kazuya hardly has any hitstun. Unless my knowledge of the two terms is wrong, the animation afterwards shows Kazuya's attacks dealing hitlag when he hits them and they freeze before getting launched and then showing without hitlag when he hits them and they immediately get launched. I would think that hitsun would be necessary for his combos. Did he mean hitstun or hitlag (hitstop in other games I think)? [[User:SacredFire37|SacredFire37]] ([[User talk:SacredFire37|talk]]) 11:38, June 28, 2021 (EDT)
:It's evident he means freeze frames, which our community calls "hitlag" but the translator chose to write as "hitstun". (This is why people shouldn't be using both terms, because they're so confusing together.) [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Researcher 11:43, June 28, 2021 (EDT)