25,175
edits
(there are various ways to fix this, but this time I feel like not doing the one where everything is jammed together on one line) |
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{|class="wikitable" style="text-align:center;font-size:75%;" | {|class="wikitable" style="text-align:center;font-size:75%;" | ||
|- | |- | ||
!ID | !ID<!-- | ||
!Part{{#if:{{{rehit|}}}| | -->!!Part<!-- | ||
!!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}}} | -->{{#if:{{{rehit|}}}|!!{{rollover|Rehit rate|If not 0, hits again every X frames|y}}}}<!-- | ||
!Damage | -->!!Damage<!-- | ||
!{{rollover|SD|Shield damage|y}} | -->!!{{rollover|SD|Shield damage|y}}<!-- | ||
!Angle{{#if:{{{af|}}}| | -->!!Angle<!-- | ||
!!Flipper}} | -->{{#if:{{{af|}}}|!!Flipper}}<!-- | ||
!{{rollover|BK|Base knockback|y}} | -->!!{{rollover|BK|Base knockback|y}}<!-- | ||
!{{rollover|KS|Knockback scaling|y}} | -->!!{{rollover|KS|Knockback scaling|y}}<!-- | ||
!{{rollover|FKV|Fixed knockback value|y}}{{#if:{{{setweight|}}}| | -->!!{{rollover|FKV|Fixed knockback value|y}}<!-- | ||
!!{{rollover|Set weight|Treats opponent's weight as 100|y}}}} | -->{{#if:{{{setweight|}}}|!!{{rollover|Set weight|Treats opponent's weight as 100|y}}}}<!-- | ||
!Bone | -->!!Bone<!-- | ||
!Radius | -->!!Radius<!-- | ||
!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}{{#if:{{{xpos2|}}}{{{ypos2|}}}{{{zpos2|}}}| | -->!!colspan="3"|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}<!-- | ||
!!colspan="3"{{!}}{{rollover|Offset 2|If given, hitbox strecthes from Offset to Offset 2, instead of being a sphere at Offset|y}}}} | -->{{#if:{{{xpos2|}}}{{{ypos2|}}}{{{zpos2|}}}|!!colspan="3"{{!}}{{rollover|Offset 2|If given, hitbox strecthes from Offset to Offset 2, instead of being a sphere at Offset|y}}}}<!-- | ||
!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}{{#if:{{{rebound|}}}| | -->!!{{rollover|G|Hits grounded targets|y}}<!-- | ||
!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}}} | -->!!{{rollover|A|Hits aerial targets|y}}<!-- | ||
! | -->!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}<!-- | ||
-->{{#if:{{{rebound|}}}|!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}}}<!-- | |||
!!{{rollover|Hit bits|Controls what type of objects can be hit|y}}}}{{#if:{{{sdi|}}}| | -->{{#if:{{{hitbits|}}}|!!{{rollover|Hit bits|Controls what type of objects can be hit|y}}}}<!-- | ||
!!{{rollover|SDIx|Smash DI multiplier|y}}}}{{#if:{{{ff|}}}| | -->{{#if:{{{sdi|}}}|!!{{rollover|SDIx|Smash DI multiplier|y}}}}<!-- | ||
!!{{rollover|FFx|Freeze frames multiplier|y}}}}{{#if:{{{trip|}}}| | -->{{#if:{{{ff|}}}|!!{{rollover|FFx|Freeze frames multiplier|y}}}}<!-- | ||
!!{{rollover|T%|Trip chance|y}}}}{{#if:{{{direct|}}}| | -->{{#if:{{{trip|}}}|!!{{rollover|T%|Trip chance|y}}}}<!-- | ||
!!Direct}}{{#if:{{{type|}}}| | -->{{#if:{{{direct|}}}|!!Direct}}<!-- | ||
!!Type}} | -->{{#if:{{{type|}}}|!!Type}}<!-- | ||
!Effect | -->!!Effect<!-- | ||
!Sound{{#if:{{{blockable|}}}| | -->!!Sound<!-- | ||
!!Blockable}}{{#if:{{{reflectable|}}}| | -->{{#if:{{{blockable|}}}|!!Blockable}}<!-- | ||
!!Reflectable}}{{#if:{{{absorbable|}}}| | -->{{#if:{{{reflectable|}}}|!!Reflectable}}<!-- | ||
!!Absorbable}}{{#if:{{{flinchless|}}}| | -->{{#if:{{{absorbable|}}}|!!Absorbable}}<!-- | ||
!!Flinchless}}{{#if:{{{heedless|}}}| | -->{{#if:{{{flinchless|}}}|!!Flinchless}}<!-- | ||
!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}}}{{#if:{{{piercing|}}}| | -->{{#if:{{{heedless|}}}|!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}}}<!-- | ||
!!{{rollover|Piercing|Can hit through invincibility|y}}}}{{#if:{{{nogfx|}}}| | -->{{#if:{{{piercing|}}}|!!{{rollover|Piercing|Can hit through invincibility|y}}}}<!-- | ||
!!{{rollover|No GFX|Disables on-hit graphic effects|y}}}}<noinclude> | -->{{#if:{{{nogfx|}}}|!!{{rollover|No GFX|Disables on-hit graphic effects|y}}}}<!-- | ||
-->{{#if:{{{external1|}}}|!!{{rollover|{{{external1title}}}|{{{external1desc}}}|y}}}}<!-- | |||
-->{{#if:{{{external2|}}}|!!{{rollover|{{{external2title}}}|{{{external2desc}}}|y}}}}<!-- | |||
-->{{#if:{{{external3|}}}|!!{{rollover|{{{external3title}}}|{{{external3desc}}}|y}}}}<!-- | |||
--><noinclude> | |||
|}</noinclude> | |}</noinclude> |