Cheap: Difference between revisions
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*[[Pit (SSBB)|Pit]]- His arrows are fast and spammable, don't dissapear until they hit something or go too far off the screen, and can be controlled. He has two ways to reflect projectiles, multiple jumps, and his recovery gives a huge vertical boost. However, if he's attacked while using his Up B, Pit won't be able to use it again until he gets back on ground. | *[[Pit (SSBB)|Pit]]- His arrows are fast and spammable, don't dissapear until they hit something or go too far off the screen, and can be controlled. He has two ways to reflect projectiles, multiple jumps, and his recovery gives a huge vertical boost. However, if he's attacked while using his Up B, Pit won't be able to use it again until he gets back on ground. | ||
*[[Ike (SSBB)|Ike]]- Aside from Aether (which can be a Sacrificial KO though), all of his attacks have really high knockback. They also have excellent range as well. Ike not only overpowers Ganondorf knockback wise but he also out-ranges and outspeeds him both on the ground and in the air. Although not as heavy, Ike has a better defensive game with [[Counter]] and [[Eruption]]. Probably the cheapest on four player time matches (especially if there are computer opponents), because he can easily KO characters at lower percentages than the rest of the cast and computers don't even think about dodging Ike's super powerful smash attacks. | *[[Ike (SSBB)|Ike]]- Aside from Aether (which can be a Sacrificial KO though), all of his attacks have really high knockback. They also have excellent range as well. Ike not only overpowers Ganondorf knockback wise but he also out-ranges and outspeeds him both on the ground and in the air. Although not as heavy, Ike has a better defensive game with [[Counter]] and [[Eruption]]. Probably the cheapest on four player time matches (especially if there are computer opponents), because he can easily KO characters at lower percentages than the rest of the cast and computers don't even think about dodging Ike's super powerful smash attacks. | ||
*[[Marth (SSBB)|Marth]]- Aside from dancing blade, all of his attacks have considerable knockback, damage, and range. Marth also has 5 jumps (First jump, second jump, dancing blade, shield breaker, dolphin slash) which can be annoying to the foe. Also, Marth's attacks are fast, as well as his running speed. His forward smash and forward air are known to be great killers. Against more than one player, one with speed is usually slower than him and lighter, and one with power is known to be slow (with the exceptions of Donkey Kong and Captain Falcon). Also, he is unpredictable, as some of his attacks have the same motion. Also, he is a great edgegaurder due to d-tilt and d-air. His shield breaker can also stop people in their speed. Because of this, he has been called overpowered or cheap. | |||
===Outside of the video games=== | ===Outside of the video games=== | ||
*Constantly/randomly [[pause|pausing]] | *Constantly/randomly [[pause|pausing]] |
Revision as of 09:55, July 19, 2008
Cheap is a word that has been used to complain about almost any aspect of a game. [1] Because of this, it has no clear meaning. The closest definition is, "a strategy that someone can not figure out how to beat" or "a strategy that is seen as unfair or in poor sportsmanship".
Examples of Tactics That Have Been Claimed to be 'Cheap'
Tactics that one player sees as cheap can be seen as fair to another, and vice versa. This list is not complete, official, or accurate for judging a player in any way.
SSB
SSBM
- Box glitch
- Chain grabbing
- Edge-guarding
- Edge-hogging
- Freeze glitch
- Infinite Super Scope Glitch
- The kamikaze glitch
- Ken combo
- Projectiles
- Short hop laser
- Spikes
- Shine spike
- Soul Breaker
- Super Wavedash
- Wavedashing
- Yoyo Glitch
SSBB
All Games
- Sacrificial KO
- Camping
- Stale Moves/Spamming
- Abusing glitches
- Ganging up on one player (e.g. uneven teams)
Characters that are accused of being cheap
- Pit- His arrows are fast and spammable, don't dissapear until they hit something or go too far off the screen, and can be controlled. He has two ways to reflect projectiles, multiple jumps, and his recovery gives a huge vertical boost. However, if he's attacked while using his Up B, Pit won't be able to use it again until he gets back on ground.
- Ike- Aside from Aether (which can be a Sacrificial KO though), all of his attacks have really high knockback. They also have excellent range as well. Ike not only overpowers Ganondorf knockback wise but he also out-ranges and outspeeds him both on the ground and in the air. Although not as heavy, Ike has a better defensive game with Counter and Eruption. Probably the cheapest on four player time matches (especially if there are computer opponents), because he can easily KO characters at lower percentages than the rest of the cast and computers don't even think about dodging Ike's super powerful smash attacks.
- Marth- Aside from dancing blade, all of his attacks have considerable knockback, damage, and range. Marth also has 5 jumps (First jump, second jump, dancing blade, shield breaker, dolphin slash) which can be annoying to the foe. Also, Marth's attacks are fast, as well as his running speed. His forward smash and forward air are known to be great killers. Against more than one player, one with speed is usually slower than him and lighter, and one with power is known to be slow (with the exceptions of Donkey Kong and Captain Falcon). Also, he is unpredictable, as some of his attacks have the same motion. Also, he is a great edgegaurder due to d-tilt and d-air. His shield breaker can also stop people in their speed. Because of this, he has been called overpowered or cheap.
Outside of the video games
- Constantly/randomly pausing
- Distracting other players
- "Accidentally" knocking down controllers or the entire console
See Also
References
- ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.