Spam: Difference between revisions

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(No lists. Same approach as cheap.)
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'''Spam''' refers to the practice of using a certain move repetitively. [[Projectile|Projectiles]] are the most used spamming moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating Up Tilts. [[Grab|Grabs]] have also been known to spam. This is known as a [[chaingrab]]. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[Stale-Move Negation]], the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[john]] within the competitive community as there is always a way for a character to counter spam. Most professinal smashers hate players who spam.
'''Spam''' refers to the practice of using a certain move repetitively. [[Projectile|Projectiles]] are the most used spamming moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating Up Tilts. [[Chaingrab]]bing is sometimes considered a form of spamming. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[Stale-Move Negation]], the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[john]] within the competitive community as there is always a way for a character to counter spam.


Essentially any move can be spammed, but not all of them are effective. Here are some popular moves to spam:
*Many character's [[Neutral A]] combo
*[[Smash attack|C-Stick Smashes]] (especially with Wolf)
*[[Stall-Then-Fall]]s
*[[Mario]]'s [[Fireball]]s and [[Mario Tornado]]
*[[Luigi]]'s [[Fireball]]s and [[Luigi Cyclone]]
*[[Dr. Mario]]'s [[Megavitamins]] and [[Dr. Tornado]]
*[[Fox]]'s [[Blaster#Fox|Blaster]] and [[Fox Illusion]]
*[[Falco]]'s [[Blaster#Falco|Blaster]] and [[Falco Phantasm]]
*[[Wolf]]'s [[Blaster#Wolf|Blaster]] and [[Wolf Flash]]
*[[Samus]]'s [[Missile]]s (either kind)
*[[Pikachu]]'s [[Thunder]], [[Thunder Jolt]] and Down smash
*[[Link]]'s [[Bomb (Link)#Link's Bombs|Bombs]], [[Bow]], [[Hero's Bow]], [[Boomerang]] and [[Gale Boomerang]]
*[[Young Link]]'s [[Bomb (Link)#Young Link's Bombs|Bombs]], [[Fire Bow]] and [[Boomerang]]
*[[Toon Link]]'s [[Bomb (Link)#Toon Link's Bombs|Bombs]], [[Hero's Bow]] and [[Boomerang]]
*[[Ness]] and [[Lucas]]'s [[PK Fire]], [[PK Thunder]] and [[PK Thunder#PK Thunder 2|PK Thunder 2]]
*[[Pit]]'s [[Palutena's Arrow|Arrows]] and [[Angel Ring]]
*[[Zelda]]'s [[Din's Fire]] and [[Nayru's Love]]
*[[Ice Climbers]]'s [[Ice Shot]]
*[[Diddy Kong]]'s [[Banana Peel (move)|bananas]]
*[[Captain Falcon]]'s [[Falcon Punch]] and [[Ganondorf]]'s [[Warlock Punch]] (more likely for humor than to actually win)
*[[Yoshi]]'s [[Egg Throw]]
*[[Snake]]'s [[Grenade]]s (they don't [[Stale-Move Negation|decay]]), his tilts, his DACUS and the [[Remote Missile]]
*[[Ike]]'s [[Aether]] and [[Quick Draw]]
*[[Meta Knight]]'s [[Mach Tornado]], his Down smash, and the shuttle loop.
*[[King Dedede]]'s [[Waddle Dee Toss|Waddle Dee's]] and his [[Down throw|Down ]][[Throw]] (Well known for it's chain throwing properties).
*[[Chaingrabs]] (Especially the infinite ones)
[[Category:Terms]]
[[Category:Terms]]

Revision as of 15:54, May 21, 2010

Spam refers to the practice of using a certain move repetitively. Projectiles are the most used spamming moves. This action is sometimes considered cheap, especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. Juggling an opponent may also involve spamming such as repeating Up Tilts. Chaingrabbing is sometimes considered a form of spamming. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with Stale-Move Negation, the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can shield to dodge most of the spammer's attacks. Playing with characters with counterattacks or reflectors is also a good way to deal with spamming players. Saying that someone spams is usually considered a john within the competitive community as there is always a way for a character to counter spam.