Spam: Difference between revisions

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*[[Meta Knight]]'s [[Mach Tornado]] and his Down smash.
*[[Meta Knight]]'s [[Mach Tornado]] and his Down smash.
*[[King Dedede]]'s [[Waddle Dee Toss|Waddle Dee's]] and his [[Down throw|Down ]][[Throw]] (Well known for it's chain throwing properties).
*[[King Dedede]]'s [[Waddle Dee Toss|Waddle Dee's]] and his [[Down throw|Down ]][[Throw]] (Well known for it's chain throwing properties).
*[[Ice Climber's chaingrabs]] (Especially the infinites)
*[[Chaingrabs]] (Especially the infinite ones)
[[Category:Terms]]
[[Category:Terms]]

Revision as of 17:36, April 16, 2010

Spam refers to the practice of using a certain move repetitively. Projectiles are the most used spamming moves. This action is sometimes considered cheap, especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. Juggling an opponent may also involve spamming such as repeating Up Tilts. Grabs have also been known to spam. This is known as a chaingrab. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with Stale-Move Negation, the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can shield to dodge most of the spammer's attacks. Playing with characters with counterattacks or reflectors is also a good way to deal with spamming players. Saying that someone spams is usually considered a John within the competitive community as there is always a way for a character to counter spam.

Some popular moves to spam: