Spam: Difference between revisions

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*[[Luigi]]'s [[Fireball]]s and [[Luigi Cyclone]]
*[[Luigi]]'s [[Fireball]]s and [[Luigi Cyclone]]
*[[Dr. Mario]]'s [[Megavitamins]] and [[Dr. Tornado]]
*[[Dr. Mario]]'s [[Megavitamins]] and [[Dr. Tornado]]
*[[Fox]] [[Blaster#Fox|Blaster]] and [[Fox Illusion]]
*[[Fox]]'s [[Blaster#Fox|Blaster]] and [[Fox Illusion]]
*[[Falco]] [[Blaster#Falco|Blaster]] and [[Falco Phantasm]]
*[[Falco]]'s [[Blaster#Falco|Blaster]] and [[Falco Phantasm]]
*[[Wolf]]'s [[Blaster#Wolf|Blaster]] and [[Wolf Flash]]
*[[Wolf]]'s [[Blaster#Wolf|Blaster]] and [[Wolf Flash]]
*[[Samus]]'s [[Missile]]s (either kind)
*[[Samus]]'s [[Missile]]s (either kind)

Revision as of 11:18, August 17, 2009

Spamming refers to using a certain move repetitively. Projectiles are the most used spamming moves. This action is sometimes considered cheap, especially when a player uses the same attacks all the time. Some players will use different attack but will have a tendency to use spammy attacks more often. Juggling an opponent may also involve spamming such as repeating Up Tilts. Grabs have also been known to spam. This is known as a chaingrab. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with Stale-Move Negation, the average spammable move doesn't do much damage anyway, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a "normal" player can shield to dodge most of the spammer's attacks. Playing with characters with counterattacks or reflectors is also a good way to deal with spamming players.

Some popular moves to spam: