Spam: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 9: Line 9:
*Many character's [[Neutral A]] combo
*Many character's [[Neutral A]] combo
*[[Stall-Then-Fall|Stall-Then-Falls]]
*[[Stall-Then-Fall|Stall-Then-Falls]]
*Ness'/Lucas' [[PK Fire]]
*Ness'/Lucas' [[PK Fire]] & [[PK Thunder]] ([[PK Thunder Rush]])
*Pit's [[Palutena's Arrow|Arrows]] and [[Angel Ring]]
*Pit's [[Palutena's Arrow|Arrows]] and [[Angel Ring]]
*Zelda's [[Din's Fire]] and [[Nayru's Love]]
*Zelda's [[Din's Fire]] and [[Nayru's Love]]

Revision as of 16:04, February 25, 2009

Spamming refers to using a certain move repetitively. Projectiles are the most used spamming moves. This action is sometimes considered cheap. Juggling an opponent may also involve spamming such as repeating Up Tilts. Grabs have also been known to spam. This is known as a chaingrab. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with Stale-Move Negation, the average spammable move doesn't do much damage anyway, so the effect is less noticable.Spamming will make a player's attack very predictable, so a "normal" player can shield to doge most of the spammer's attacks.

Some popular moves to spam: