Alternate music: Difference between revisions
(I don't have Sound Test, and I use L+R to get the Fire Emblem theme at Temple all the time) |
(Removed second-person) |
||
Line 1: | Line 1: | ||
'''Alternate music''' sometimes plays in particular stages in [[Super Smash Bros. Melee]]. These tunes can be triggered by: | '''Alternate music''' sometimes plays in particular stages in ''[[Super Smash Bros. Melee]]''. These tunes can be triggered by: | ||
* Unlocking a certain stage or extra | * Unlocking a certain stage or extra | ||
* Holding down a certain button combination | * Holding down a certain button combination | ||
Line 5: | Line 5: | ||
==Alternate music for normal stages== | ==Alternate music for normal stages== | ||
Every time | Every time any one of these stages is loaded up in Vs. Mode or [[Training Mode]], there is a 12% chance that the alternate music will play instead of the normal music. If L or R is held while the stage is loading, the alternate music will be forced to play. | ||
The alternate music for normal stages are: | The alternate music for normal stages are: | ||
Line 21: | Line 21: | ||
==Alternate music for [[Adventure Mode]] stages== | ==Alternate music for [[Adventure Mode]] stages== | ||
On the screen that shows what stage is coming next in [[Adventure Mode]], alternate music will play on some stages if the player holds down L, R, and presses START, while keeping L and R pressed until the music starts. An alternate theme will play for some of the stages. This only works for the first stage in each area: for example, on the F-Zero Grand Prix, only the first level will have the special music, not the fight with [[Captain Falcon]]. The only exception is the [[Temple]] battle with [[Zelda]]. | |||
Here are the stages with alternate music only in Adventure Mode: | Here are the stages with alternate music only in Adventure Mode: | ||
Line 31: | Line 31: | ||
* [[Corneria]]: [[Venom]] music | * [[Corneria]]: [[Venom]] music | ||
* F-Zero Grand Prix: ''Mach Rider'' theme | * F-Zero Grand Prix: ''Mach Rider'' theme | ||
Like the normal stages, there | Like the normal stages, there is also a 12% chance of the alternate music playing automatically. | ||
==Alternate main menu music== | ==Alternate main menu music== | ||
After | After [[Classic Mode]], [[Adventure Mode]], [[All-Star Mode]], [[Target Test]] (with every character), [[10-Man Melee]], [[100-Man Melee]], [[3-Minute Melee]], and [[15-Minute Melee]] have all been completed at least once, there is a slight chance that a different menu theme will play on the main menu. | ||
==Alternate music for [[Target Test]]== | ==Alternate music for [[Target Test]]== | ||
The music can also be changed for any characters' Target Test. Pausing the game and holding L, R, and Z together will restart the match with the character of choice's theme song playing. |
Revision as of 18:50, January 1, 2008
Alternate music sometimes plays in particular stages in Super Smash Bros. Melee. These tunes can be triggered by:
- Unlocking a certain stage or extra
- Holding down a certain button combination
They can also be triggered randomly.
Alternate music for normal stages
Every time any one of these stages is loaded up in Vs. Mode or Training Mode, there is a 12% chance that the alternate music will play instead of the normal music. If L or R is held while the stage is loading, the alternate music will be forced to play.
The alternate music for normal stages are:
- Icicle Mountain: Balloon Fight theme
- Great Bay: The Legend of Zelda: Ocarina of Time's Lost Woods theme
- Temple: Fire Emblem theme
- Yoshi's Island: Super Mario Bros. 3's Stage 1 remix
- Pokemon Stadium: Pokemon Gold & Silver's Trainer Battle theme
- Big Blue: Mach Rider theme
- Onett: "Mother 2" (theme from Earthbound)
- Mushroom Kingdom: Dr. Mario's "Fever" theme
- Mushroom Kingdom II: Dr. Mario's "Fever" theme
- Battlefield: Multi-Man Melee battle music
- Final Destination: Event 51: The Showdown's theme (a remixed version of SSBM's opening song)
Alternate music for Adventure Mode stages
On the screen that shows what stage is coming next in Adventure Mode, alternate music will play on some stages if the player holds down L, R, and presses START, while keeping L and R pressed until the music starts. An alternate theme will play for some of the stages. This only works for the first stage in each area: for example, on the F-Zero Grand Prix, only the first level will have the special music, not the fight with Captain Falcon. The only exception is the Temple battle with Zelda.
Here are the stages with alternate music only in Adventure Mode:
- Mushroom Kingdom (1st): Super Mario Bros. 3's Stage 1 remix
- Underground Maze: Fire Emblem theme
- Temple: Great Bay music
- Brinstar: Brinstar Depths music
- Green Greens: Fountain of Dreams music
- Corneria: Venom music
- F-Zero Grand Prix: Mach Rider theme
Like the normal stages, there is also a 12% chance of the alternate music playing automatically.
After Classic Mode, Adventure Mode, All-Star Mode, Target Test (with every character), 10-Man Melee, 100-Man Melee, 3-Minute Melee, and 15-Minute Melee have all been completed at least once, there is a slight chance that a different menu theme will play on the main menu.
Alternate music for Target Test
The music can also be changed for any characters' Target Test. Pausing the game and holding L, R, and Z together will restart the match with the character of choice's theme song playing.