Template:SSB4 to SSBU changelist/Shulk: Difference between revisions

Actually, if Floaty Jumps is anything to go by, it's possible that midair jumps don't get adjusted for external gravity stat modifiers, and only consider base gravity, however this needs confirmation. Regardless, there are definite downsides to the gravity increase.
(Hopefully last edit for now; this applies to all Arts actually, it's just less noticeable for the rest because of their KB multipliers)
(Actually, if Floaty Jumps is anything to go by, it's possible that midair jumps don't get adjusted for external gravity stat modifiers, and only consider base gravity, however this needs confirmation. Regardless, there are definite downsides to the gravity increase.)
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***{{nerf|It increases damage taken even more (1.22× → 1.3×).}}
***{{nerf|It increases damage taken even more (1.22× → 1.3×).}}
**Speed Art:
**Speed Art:
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), a higher air speed (1.3× → 1.4×), and increases his gravity by 1.2×. Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}}
***{{buff|It grants Shulk higher initial dash and run speeds (1.7× → 2×), a higher air speed (1.3× → 1.4×) Combined with the reduced landing lag of Shulk's aerials, Speed is a more effective aerial rushdown and spacing tool.}}
***{{change|Shulk's [[gravity]] is now increased by 1.2x. This increases Shulk's overall mobility even further, but also worsens his endurance due to the [[Knockback#Melee_onward|gravity penalty]]. Furthermore, it shortens the duration <!--and height--> of his midair jump, weakening his recovery.
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}}
***{{nerf|It lasts significantly shorter (16s → 8s) and has a longer cooldown (10s → 16s).}}
***{{nerf|It lowers damage dealt even more (0.8× → 0.7×).}}
***{{nerf|It lowers damage dealt even more (0.8× → 0.7×).}}