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'''Artificial Intelligence''' (abbreviated as "AI") in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] refers to the intelligence of any [[Computer Player]] in the single-player and [[Versus Mode]]s. In Versus Mode, players can preset the AI of a Computer Player. In [[Adventure Mode]], [[All-Star Mode]] and [[Classic Mode]], players can still set it to some degree.
'''AI''' stands for "'''Artificial Intelligence'''." Artificial intelligence in the Super Smash Brothers series refers to the intelligence of any computer player in [[vs. mode]] and [[1p mode]]. In vs. Mode you can set the AI for a [[CPU]], and in [[Classic mode]], [[Adventure Mode]], and [[All-Star Mode]] you can set it to some degree.  


AI levels range from 1-9. Level 1 being easiest, level 9 being hardest. Beginners tend not to realize that the best way to practice against a computer is to fight a level 1. The reason for this is that the higher the level, the weirder and spammier the play style. They also have much worse [[DI]]. Level 9s fight like no human ever will, so it's giving you the wrong kind of practice. For best results, fight against a level 1 and practice [[combos]].
Artificial Intelligence levels range from between 1 and 9, with 1 being the weakest and simplistic, and 9 being the most adverse. Beginners tend not to realize that the best way to practice against a Computer Player is to play a match against a level 1. The reason for this is that the higher the level, the more awkward and prone to [[spamming]] the play style will become. They also have much worse [[Directional Influence]]. Level 9 Computer Players fight like no human ever will, which gives the wrong kind of impression of practice. The best results are achieved by practicing [[combos]] against a level 1 Computer Player.


One of the complaints about SSBM and SSB is that the AI is really bad. There are multiple glitches with the AI and many of them can be seen on Youtube.
==Criticism==
Examples of Bad AI:
There are many complaints surrounding the poor Artificial Intelligence of Computer players in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. YouTube features several videos depicting the glitches in this faulty AI system.
==SSB(64)==
SSB(64) featured rough AI with flaws such as poor recovery abilities and using the same ineffective move over and over again in quick succession.


==Melee==
===''Super Smash Bros.''===
Most opponents will use their neutral "A" move repeatedly, and are very easily edgehogged.  
Examples of flawed AI in ''Super Smash Bros.'' include Computer Players having poor [[recovery]] abilities and the spamming of the same, ineffective move in quick succession.


Certain stages are notorious for their bad AI players, such as Rainbow Cruise and Final Destination. Congo Jungle is the best known poor AI stage, as it is easy to KO AI by simply grabbing an edge, dropping from the edge as they attack, and then re-grabbing the edge.
===''Super Smash Bros. Melee''===
There are several examples of flawed AI in ''Super Smash Bros. Melee''. Most Computer Players will use their [[neutral A]] attack repeatedly, and are very easily [[Edge-hogging|edge-hogged]]. Certain stages are notorious for exploiting poor AI, such as [[Rainbow Cruise]] and [[Final Destination]]. [[Kongo Jungle]] is the best known stage for exploiting poor AI as it is easy to [[knock-out]] Computer Players by simply grabbing an edge, dropping from the edge as they attack, and then re-grabbing the edge. The Computer Players in ''Melee'' also make poor use of their [[shield]]s, and use [[grab]] attacks far more often than normal attacks.


The AI on Melee make poor use of their shields, and use grab attacks far more often than normal attacks.
===''Super Smash Bros. Brawl''===
While the AI has been improved, there remain examples of AI limitations in ''Super Smash Bros. Brawl''. Like in ''Super Smash Bros.'', the default AI level for Computer Players is 3, unlike ''Melee'', in which it was 1. In ''Brawl'', certain characters (most prominently [[Ness (SSBB)|Ness]]) know how to use their recoveries more. If a character gets an [[item]] like a [[Starman (item)|Starman]], rather than just trying to avoid that character, they'll also use the opportunity to attack any stragglers.  When a [[Smash Ball]] appears, opponents will aggressively attack it at opportune times, while repelling anyone who tries to get it as well. The AI in [[Training Mode]] is also improved drastically, as opponents set to Attack will actively fight the player, rather than walking towards them and rarely throwing an attack like in previous installments. One change from ''Melee'' is how Computer Players seem to focus more on attacking human players than each other.


==Brawl==
In Brawl, the AI is decent, but it has limitaions.  Like the original, the default level for computers is 3, unlike Melee, which was 1.  Certain characters (namely [[Ness]]) know how to use their recoveries more efficiently in Brawl.  If a character gets an item like a [[Starman (item)|Starman]], rather than just trying to avoid that character, they'll also use the opportunity to attack any stragglers.  When a [[Smash Ball]] appears, opponents will aggressively attack it at opportune times, while repelling anyone who tries to get it as well.  The AI in Training Mode is also improved drastically, as opponents set to Attack will actively fight the player, rather than walking towards them and rarely throwing an attack like the previous games. One change from Melee is that AI players seem to focus more on attacking human players than each other.
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Revision as of 22:20, April 18, 2008

Artificial Intelligence (abbreviated as "AI") in the Super Smash Bros. series refers to the intelligence of any Computer Player in the single-player and Versus Modes. In Versus Mode, players can preset the AI of a Computer Player. In Adventure Mode, All-Star Mode and Classic Mode, players can still set it to some degree.

Artificial Intelligence levels range from between 1 and 9, with 1 being the weakest and simplistic, and 9 being the most adverse. Beginners tend not to realize that the best way to practice against a Computer Player is to play a match against a level 1. The reason for this is that the higher the level, the more awkward and prone to spamming the play style will become. They also have much worse Directional Influence. Level 9 Computer Players fight like no human ever will, which gives the wrong kind of impression of practice. The best results are achieved by practicing combos against a level 1 Computer Player.

Criticism

There are many complaints surrounding the poor Artificial Intelligence of Computer players in Super Smash Bros. and Super Smash Bros. Melee. YouTube features several videos depicting the glitches in this faulty AI system.

Super Smash Bros.

Examples of flawed AI in Super Smash Bros. include Computer Players having poor recovery abilities and the spamming of the same, ineffective move in quick succession.

Super Smash Bros. Melee

There are several examples of flawed AI in Super Smash Bros. Melee. Most Computer Players will use their neutral A attack repeatedly, and are very easily edge-hogged. Certain stages are notorious for exploiting poor AI, such as Rainbow Cruise and Final Destination. Kongo Jungle is the best known stage for exploiting poor AI as it is easy to knock-out Computer Players by simply grabbing an edge, dropping from the edge as they attack, and then re-grabbing the edge. The Computer Players in Melee also make poor use of their shields, and use grab attacks far more often than normal attacks.

Super Smash Bros. Brawl

While the AI has been improved, there remain examples of AI limitations in Super Smash Bros. Brawl. Like in Super Smash Bros., the default AI level for Computer Players is 3, unlike Melee, in which it was 1. In Brawl, certain characters (most prominently Ness) know how to use their recoveries more. If a character gets an item like a Starman, rather than just trying to avoid that character, they'll also use the opportunity to attack any stragglers. When a Smash Ball appears, opponents will aggressively attack it at opportune times, while repelling anyone who tries to get it as well. The AI in Training Mode is also improved drastically, as opponents set to Attack will actively fight the player, rather than walking towards them and rarely throwing an attack like in previous installments. One change from Melee is how Computer Players seem to focus more on attacking human players than each other.


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