Super Smash Bros. Melee

Box glitch: Difference between revisions

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The '''Box Glitch''' is a glitch found in [[Super Smash Bros. Melee]].
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The '''box glitch''' is a {{s|Wikipedia|collision detection}} [[glitch]] found in ''[[Super Smash Bros. Melee]]''. It traps a character "between" a floor and a ceiling that is below that floor, making all vertical movement impossible. The glitch can be performed on any [[stage]] that has a floor and a ceiling below that floor at a close distance, and a wall facing both and connected to either of them.


==Description==
The box glitch occurs when a character moves down through a floor from above, and collides with a wall besides a ceiling under the floor. Alternatively, the glitch also activates when a character moves up through a ceiling and hits a wall besides a floor, above the ceiling.


==== Characters Required ====
Visually, a trapped character appears to be on the floor normally, but from a collision detection standpoint, that character is also under the ceiling. In many instances, the affected character's movement is restricted further by walls at the edges of the ceiling.
*[[Falco (SSBM)|Falco]]/[[Fox (SSBM)|Fox]] (Human player)
*[[Mario (SSBM)|Mario]]/[[Luigi (SSBM)|Luigi]]/[[Dr. Mario (SSBM)|Dr. Mario]] (CPU/Human player)


The glitch can be broken by [[throw]]ing the affected character, as throws temporarily disable collisions and allow the character to escape the "box."


==== Stages Required ====
==Instructions (Jungle Japes)==
*Any stage with a main centre platform such as [[Jungle Japes]].
The box glitch was originally found on [[Jungle Japes]], where it can be performed by {{SSBM|Fox}} or {{SSBM|Falco}} using a [[down throw]] on {{SSBM|Mario}}, {{SSBM|Luigi}}, or {{SSBM|Dr. Mario}}.


There is an elevated part of a ceiling below the main platform of the level. This elevated ceiling is surrounded by inward facing walls under the main platform, which are formed by the wooden logs that point toward the camera. To perform the box glitch, the thrower has to [[grab]] the victim near one of those walls below, and then [[down throw]] them such that they hit the floor just beside the wall underneath the floor. If successful, the victim will be trapped in a "box" between the walls, and will be unable to move up or down. The boundaries of the "box" are the normal walls, the floor, and the ceiling. The victim can bounce and tech off these boundaries like they can on any other surface.


==== How To Perform (on Jungle Japes) ====
==Video==
This glitch is performed by having [[Falco (SSBM)|Falco]] or [[Fox (SSBM)|Fox]] repeatedly grab and down throw the other character on the main platform of Jungle Japes. The thrown character must land directly in front of the hut, underneath the porch. After several down throws, the thrown character will be trapped in an "invisible box" with very odd properties.
{{#widget:YouTube|id=ctYqLsnoSrc}}
*Unlike a character made "invisible" by a [[Cloaking Device]], who is not completly invisible as edges can still be seen, the box is completely invisible, with nothing to suggest that it is there.
*The box is very slightly taller than the character trapped inside, but is the same width as the porch. The character cannot move out from underneath the porch in any way.
*The trapped character is the only character to experience the box. Falco/Fox is free to move normally, passing through the walls of the box as if it weren't there. The characters can still all do damage to each other, but only Falco/Fox can be KO'd while the glitch is in effect.
*The box does not have the normal solid scenery physics - the trapped character will not bounce off the "walls" or "ceiling" of the box when hit with a strong attack. However, the "ceiling" does function as such when the character attempts to jump, with the same animation as if they had hit a solid ceiling.
*In the second video, ''Box Glitch performed by Falco on Dr. Mario'', between 1:51 and 1:55 Dr. Mario seems to float in the air while moving backwards. This is because the knockback from Falco's previous attack should have sent Dr. Mario high into the air, but the box prevented this. Instead, Dr. Mario moves through the air, along the ceiling of the box, with the same horizontal velocity that he would have had if the box weren't there, but with no vertical velocity, yet still waving his arms as if he was falling backwards towards the ground.


There is only one way to escape the Box Glitch - the trapped character must be grabbed and thrown. No other method works as the box cannot be passed by the trapped character in any way, so they cannot be KO'd or knocked out of the box.
[[Category:Glitches (SSBM)]]
 
==== Videos Confirming the Box Glitch ====
*[http://youtube.com/watch?v=h5uVCO57Lq8 Box Glitch performed by Falco on Mario]
*[http://youtube.com/watch?v=RKrGeNTQVew Box Glitch performed by Falco on Dr. Mario]
[[Category:Glitches]]

Latest revision as of 01:01, June 6, 2021

The box glitch is a collision detection glitch found in Super Smash Bros. Melee. It traps a character "between" a floor and a ceiling that is below that floor, making all vertical movement impossible. The glitch can be performed on any stage that has a floor and a ceiling below that floor at a close distance, and a wall facing both and connected to either of them.

Description[edit]

The box glitch occurs when a character moves down through a floor from above, and collides with a wall besides a ceiling under the floor. Alternatively, the glitch also activates when a character moves up through a ceiling and hits a wall besides a floor, above the ceiling.

Visually, a trapped character appears to be on the floor normally, but from a collision detection standpoint, that character is also under the ceiling. In many instances, the affected character's movement is restricted further by walls at the edges of the ceiling.

The glitch can be broken by throwing the affected character, as throws temporarily disable collisions and allow the character to escape the "box."

Instructions (Jungle Japes)[edit]

The box glitch was originally found on Jungle Japes, where it can be performed by Fox or Falco using a down throw on Mario, Luigi, or Dr. Mario.

There is an elevated part of a ceiling below the main platform of the level. This elevated ceiling is surrounded by inward facing walls under the main platform, which are formed by the wooden logs that point toward the camera. To perform the box glitch, the thrower has to grab the victim near one of those walls below, and then down throw them such that they hit the floor just beside the wall underneath the floor. If successful, the victim will be trapped in a "box" between the walls, and will be unable to move up or down. The boundaries of the "box" are the normal walls, the floor, and the ceiling. The victim can bounce and tech off these boundaries like they can on any other surface.

Video[edit]