Talk:Spirit: Difference between revisions

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== Listings on non-spirit pages ==
== Listings on non-spirit pages ==
With how inconsistent and incomplete spirits are on different pages (such as [[Dracula]] and [[Superspicy Curry]]) I'm planning on going through and fixing them. Before I do that I'd like some input on the formatting. First is how to display slots/cost. The series lists use ⬡ and ⬢ whereas the the single pages just list a number, should the numbers stay or be replaced with the hexagons? Second thing is stats for primary spirits. Should all 6 stat values be listed (max & min for power, attack, and defense) or just the max values? --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 23:37, October 28, 2020 (EDT)
With how inconsistent and incomplete spirits are on different pages (such as [[Dracula]] and [[Superspicy Curry]]) I'm planning on going through and fixing them. Before I do that I'd like some input on the formatting. First is how to display slots/cost. The series lists use ⬡ and ⬢ whereas the the single pages just list a number, should the numbers stay or be replaced with the hexagons? Second thing is stats for primary spirits. Should all 6 stat values be listed (max & min for power, attack, and defense) or just the max values? --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 23:37, October 28, 2020 (EDT)
== Found a quirk with Metal and Giant, not sure how/if we should cover it ==
So I was trying out Metal Face and found an interesting "feature".  If you're using the spirit on its own, both the Metal and Giant morphs wear off after 8 seconds, as the list says.  But if you pair it with Transformation Duration Up, Giant wears off after around 12 seconds while Metal wears off after around 19.  (Looks like the times are taken from the standard transforms.)  Should we note this, and if so how and where?

Revision as of 12:52, June 2, 2021

Archive
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Class to rank

In game "novice", "advanced", etc. are commonly referred to as "ranks" and rarely referred to as "class". On the wiki "class" is used almost universally. Should "class" be changed to "rank", do that but have special cases, or something else? I realize that I should have asked about this before making a lot of changes, but I don't want there to be a lot of cleanup in case it is decided against. --CanvasK (talk) 09:36, April 29, 2020 (EDT)

This can be ignored. A while back I found that it was more split in game. --CanvasK (talk) 23:37, October 28, 2020 (EDT)

Squid Sisters & Ninjara

Could someone who buys the Mii costumes keep an eye on these two battles when the update comes out? They're both characters that got Mii costumes, and it is possible for the battle to change if the costume is bought or not (Like with Cuphead). I doubt it for the Squid Sisters since they don't use Miis in that battle, but Ninjara never had a battle and may get the Cuphead treatment. I don't buy Mii costumes so I can only contribute to the base game versions. --CanvasK (talk) 14:07, June 22, 2020 (EDT)

We should detail the specifics in how much rewards you get from Spirit Battles in relation to how powerful your Spirits ar, or if you have no spirits on period e

I know we mention that the lower the Spirit Team Power, the higher the rewards, but I genuinely think from research doing it with no Spirits also gives it you a higher amount, and how the Spirits auto-pick feature seems to favour just below the Spirit Power of the enemy Spirit to incentivise the bigger rewards. I don't know if there's a proper exact calculation on whatever Spirit Power to whatever rewards you get as it may be partially random or dependent on some other quality, but I think it's worth a deeper look into the specifics of what rewards you get with what Spirit Team Power.—Preceding unsigned comment added by 82.38.22.20 (talkcontribs) 16:58, June 24, 2020 (EDT)

Since having no Spirit team is effectively a Team Power of 0, yes it makes sense that it would also give more rewards. As for how the rewards are determined, there are too many factors at play to be able to isolate Team Power and Type advantage. There is a value with every Spirit called 'reward_capacity' which likely relates to the maximum amount one can get from a battle, but how that value translates into SP, snacks, etc. or how it scales is not known. Perhaps when 8.0.0 drops with the rematch feature it may become possible to chip away at it. --CanvasK (talk) 17:24, June 24, 2020 (EDT)

How to find out Mii Fighter movesets within Spirit Battles

Something to keep in mind in the future is that you're able to check the moveset of a Mii Fighter within a Spirit Battle by pausing the game, opening the Move List, and scrolling to that respective Mii class. If any of you guys see this, can you spread the word around? Because I'm still seeing pages to this day where a Mii Fighter Spirit's moveset is listed with question marks. MrGame&WatchHeadRedSSB4-U.pngArqade (Talk) 18:11, October 15, 2020 (EDT)

Interesting. I'll keep that in mind when I come across it and for future events. Doesn't help me with DLC Mii's sadly since I don't purchase them, but useful for everything else. --CanvasK (talk) 19:02, October 15, 2020 (EDT)

Listings on non-spirit pages

With how inconsistent and incomplete spirits are on different pages (such as Dracula and Superspicy Curry) I'm planning on going through and fixing them. Before I do that I'd like some input on the formatting. First is how to display slots/cost. The series lists use ⬡ and ⬢ whereas the the single pages just list a number, should the numbers stay or be replaced with the hexagons? Second thing is stats for primary spirits. Should all 6 stat values be listed (max & min for power, attack, and defense) or just the max values? --CanvasK (talk) 23:37, October 28, 2020 (EDT)

Found a quirk with Metal and Giant, not sure how/if we should cover it

So I was trying out Metal Face and found an interesting "feature". If you're using the spirit on its own, both the Metal and Giant morphs wear off after 8 seconds, as the list says. But if you pair it with Transformation Duration Up, Giant wears off after around 12 seconds while Metal wears off after around 19. (Looks like the times are taken from the standard transforms.) Should we note this, and if so how and where?