100-Man Smash: Difference between revisions

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==Rewards==
==Rewards==
* Clearing 100-Man Melee/Brawl will challenge the player to defeat [[Falco Lombardi|Falco]], where victory will result in [[unlockable character|unlocking]] the character.
* Clearing 100-Man Melee/Brawl will challenge the player to defeat [[Falco Lombardi|Falco]], where victory will result in [[unlockable character|unlocking]] the character.
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi Sticker.
* Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee (Melee) CD.
* Clearing 100-Man Brawl with all characters grants you the Blue Alloy Trophy.
* Clearing 100-Man Brawl with any character gives you the Pitfall Trophy.


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Revision as of 23:18, July 2, 2008

100-Man Melee and 100-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear, and can be quite difficult on higher difficulties.

Checkpoints

A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.

Beginning

From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are behave at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.

25 opponents defeated

After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.

50 opponents defeated

After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.

90 opponents defeated

At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use smash attacks much more often. After these final opponents are defeated, there will be one short, last pause before the final challenger appears.

99 opponents defeated

After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character.

Known Strategies

Donkey Kong

Playing as Donkey Kong in Super Smash Bros. Melee, situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his Down Special Move, the Hand Slap. Any Fighting Wire Frames in the radius of this move should be knocked out instantly. It is also recommended to ignore any kind of item, especially those which are explosive.

Mario

Keep using the Super Jump Punch on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as Bob-Ombs or even Capsules, since they can explode as well) and avoid to use it near the edge, because it can result in a self-destruct.

Roy

Keep using Blazer on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.

Bowser

Stay in the middle of the stage and use his Whirling Fortress as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a Bob-omb spawns in the lowest platform, grab it and throw it away, then keep on spinning.

Young Link

Stay in the middle of the stage and spin attack. One hit kills them.

Pikachu

Simply stand underneath any spawn location and spam Thunder. One hit should KO.

100-Man Brawl

Pikachu

Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties.

Meta Knight

Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up-Smashin the center of the main platform.

Ike

Stand in the center of the stage and use Eruption. This may not work on the first try.

Lucario

Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).

Samus

Stand at either edge of the main platform and use Charge Beam. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).

Donkey Kong

Use Hand Slap in the center of the main platform.

Bowser

Use his Up Special, Whirling Fortress

Other Characters

For most other characters, use their Up-Smash.

Rewards

  • Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
  • Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi Sticker.
  • Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee (Melee) CD.
  • Clearing 100-Man Brawl with all characters grants you the Blue Alloy Trophy.
  • Clearing 100-Man Brawl with any character gives you the Pitfall Trophy.


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