Super Smash Bros. 4

R.O.B. (SSB4)/Up tilt: Difference between revisions

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==Hitboxes==
==Hitboxes==


{{SSB4HitboxTableHeader}}
===Hit 1===
{{HitboxTableTitle|Hit 1|42}}
{{SSB4HitboxTableHeader|stretch=y}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
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|ypos=13.0
|ypos=13.0
|zpos=6.0
|zpos=6.0
|ystretch=13.0
|zstretch=-6.0
|type=Hand
|type=Hand
|sdi=1.0
|sdi=1.0
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|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|zstretch=0.0
|type=Hand
|type=Hand
|sdi=1.0
|sdi=1.0
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|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|zstretch=0.0
|type=Hand
|type=Hand
|sdi=1.0
|sdi=1.0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2|42}}
|}
 
===Hit 2===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
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|r=5.0
|r=5.0
|bn=3
|bn=3
|xpos=27.200001
|xpos=27.2
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
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}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Revision as of 16:32, May 12, 2021

Hitbox visualization showing R.O.B.'s up tilt.
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Hitboxes

Hit 1

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 3% 0 AngleIcon90.png 0 100 60 2.5 0 0.0 13.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 13.0 -6.0
1 0 3% 0 AngleIcon105.png 0 100 50 4.5 1052 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 0.0 0.0
2 0 3% 0 AngleIcon105.png 0 100 50 4.5 1059 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 0.0 0.0 0.0

Hit 2

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0 AngleIcon90.png 55 80 0 5.0 3 27.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 6% 0 AngleIcon90.png 55 80 0 4.5 3 20.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 6% 0 AngleIcon90.png 55 80 0 4.0 3 12.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Hit 1 4-5
Hit 2 6-7
Interruptible 27
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible