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![[File:Yoshi'sIslandBrawl2.jpg|100px|link=Yoshi's Island (SSBB)|Yoshi's Island]]<br>[[File:YoshiSymbol.svg|20px]]<br>{{SSBB|Yoshi's Island}} | ![[File:Yoshi'sIslandBrawl2.jpg|100px|link=Yoshi's Island (SSBB)|Yoshi's Island]]<br>[[File:YoshiSymbol.svg|20px]]<br>{{SSBB|Yoshi's Island}} | ||
|Platform ghosts now appear at predetermined intervals, with white [[Fly Guy]]s signaling their appearance. | |Platform ghosts now appear at predetermined intervals (staying for 10 seconds, then leaving for 15 seconds<ref>https://web.archive.org/web/20150517064849/http://projectmgame.com/en/news/dev-blogpost-9-yoshis-island-brawl</ref>), with white [[Fly Guy]]s signaling their appearance. Yoshi's Island (Melee) theme replaces Flower Fields. | ||
|[[File:YoshisIslandSSBM.jpg|100px|Link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px|center]][[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]] | |[[File:YoshisIslandSSBM.jpg|100px|Link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px|center]][[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]] | ||
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Story]] | ![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px]]<br>[[Yoshi's Story]] | ||
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|[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|center]][[Delfino Plaza]] | |[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|center]][[Delfino Plaza]] | ||
![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px]]<br>[https://web.archive.org/web/20151023073546/http://projectmgame.com:80/en/stages/bowser-s-castle Bowser's Castle] | ![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px]]<br>[https://web.archive.org/web/20151023073546/http://projectmgame.com:80/en/stages/bowser-s-castle Bowser's Castle] | ||
|Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{s|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] hangs above each bridge platform, | |Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{s|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] (with hitboxes) hangs above each bridge platform, and once per minute<ref>https://web.archive.org/web/20150817001217/http://projectmgame.com/en/news/project-m-3-6-full-changelist</ref> one will shake and then fall to destroy one of the bridge platforms. Standing below one at the time will almost certainly lead to a bottom blast line KO. After some time, the bridge regenerates, followed by the Thwomp. | ||
The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised. | The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised. | ||
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**{{PM|Squirtle}} | **{{PM|Squirtle}} | ||
**{{PM|Zero Suit Samus}} | **{{PM|Zero Suit Samus}} | ||
*Castle Siege now skips its second, walk-off, transformation. | |||
The following are in the release, but not limited to: | The following are in the release, but not limited to: | ||
*[[Tech|Ledge teching]] implemented. | *[[Tech|Ledge teching]] implemented. | ||
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**Jungle Japes is removed. | **Jungle Japes is removed. | ||
**Norfair's layout was changed. | **Norfair's layout was changed. | ||
**Castle Siege no longer skips its second transformation. | |||
**On Yoshi's Island, a white [[Fly Guy]] now signals the appearances of the platform ghost. | **On Yoshi's Island, a white [[Fly Guy]] now signals the appearances of the platform ghost. | ||
*The [[Subspace Emissary]] is now available, as it is mostly functional. | *The [[Subspace Emissary]] is now available, as it is mostly functional. | ||
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*[[V-cancelling]] and Frame 1 Gravity are the only known ''Melee'' advanced techniques to not return in this mod. This is because all of its updates were released before these techniques were popularised. | *[[V-cancelling]] and Frame 1 Gravity are the only known ''Melee'' advanced techniques to not return in this mod. This is because all of its updates were released before these techniques were popularised. | ||
*In v1.0, Port Town Aero Dive was misspelt "Port Town Aero Drive". This was fixed in the next release, v2.0. | *In v1.0, Port Town Aero Dive was misspelt "Port Town Aero Drive". This was fixed in the next release, v2.0. | ||
*A total of | *A total of 5 stages/layouts are accessible in a previous version of ''Project M'' but not the final version: [[75 m]], [[Mario Circuit]], [[Princess Peach's Castle]], the v2.0-v3.02 layout of Norfair, and the v2.5-v3.02 version of Castle Siege (that included the 1st and 3rd transformations, but not the 2nd). | ||
*A total of 3 stage names (but not layouts) are only accessible in non-final versions of ''Project M'': SSE: Jungle (now Distant Planet), Dracula's Castle (now Delfino's Secret), and Temple: M (now Skyloft). | *A total of 3 stage names (but not layouts) are only accessible in non-final versions of ''Project M'': SSE: Jungle (now Distant Planet), Dracula's Castle (now Delfino's Secret), and Temple: M (now Skyloft). | ||
*Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]]. | *Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]]. |
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