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Samus (SSBB)/Back aerial: Difference between revisions
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SuperSqank (talk | contribs) m (→Attack) |
SuperSqank (talk | contribs) m (→Landing lag) |
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{|class="wikitable" | {|class="wikitable" | ||
!Animation length | !Animation length | ||
| | |12 | ||
|- | |- | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|{{FrameStrip|t=Lag|c= | |{{FrameStrip|t=Lag|c=12}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | ||
{{MvSubNavSamus|g=SSBB}} | {{MvSubNavSamus|g=SSBB}} |
Revision as of 17:37, April 6, 2021
Overview
Samus turns and kicks behind her. A good spacer, with KO potential if hit at the tiny sweetspot at the edge of her foot. It is one of the fastest back aerials in the game, and is Samus' shortest aerial. It has potential to combo into an up aerial, more back aerials, and sometimes a Screw Attack if hit at the leg hitbox. It has humongous reach, due to Samus' giant limbs. On certain stages, such as Battlefield, this can be used after an edge drop →wall jump to fight off edgeguarders.
Hitboxes
Timing
Attack
Initial autocancel | 1-8 |
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Hitbox | 9-10 |
Ending autocancel | 32- |
Animation length | 39 |
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Landing lag
Animation length | 12 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |