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**{{nerf|The third hit has a shorter hitbox duration (frames 7-9 → 7-8).}} | **{{nerf|The third hit has a shorter hitbox duration (frames 7-9 → 7-8).}} | ||
**{{change|The first and second hits have altered angles to keep opponents close to Charizard (120°/[[361]]° → 361°/180° (hit 1), 80°/55°/30° → 361° (hit 2)) like other neutral attacks, and have gained a [[hitstun modifier]] of 2, with the second hit also dealing less knockback (25/40 base/50 scaling → 20 base/30/28/25 scaling). This allows them to connect and [[jab lock]] more consistently, but removes their [[jab cancel]] setups against grounded opponents.}} | **{{change|The first and second hits have altered angles to keep opponents close to Charizard (120°/[[361]]° → 361°/180° (hit 1), 80°/55°/30° → 361° (hit 2)) like other neutral attacks, and have gained a [[hitstun modifier]] of 2, with the second hit also dealing less knockback (25/40 base/50 scaling → 20 base/30/28/25 scaling). This allows them to connect and [[jab lock]] more consistently, but removes their [[jab cancel]] setups against grounded opponents.}} | ||
**{{change|Charizard rears back in a more pronounced fashion during the ending lag of the | **{{change|The third hit launches at a consistent angle (70°/60°/50°/45° → 60°).}} | ||
**{{change|Charizard rears back in a more pronounced fashion during the ending lag of the third hit.}} | |||
*[[Forward tilt]]: | *[[Forward tilt]]: | ||
**{{buff|Forward tilt has a new sweetspot hitbox on frame 12 that is centered in front of Charizard's tail, with the original sweetspot remaining intact. This makes the sweetspot larger and prohibits issues with the [[z-axis]].}} | **{{buff|Forward tilt has a new sweetspot hitbox on frame 12 that is centered in front of Charizard's tail, with the original sweetspot remaining intact. This makes the sweetspot larger and prohibits issues with the [[z-axis]].}} |