User:Yellow/AFD 2021: Difference between revisions

m
mNo edit summary
Line 72: Line 72:


The nail in the coffin in Doug Bowser's viability, however, is his complete inability to handle [[gameplay modification]]s. Simply enabling or even mentioning [[UCF]] while Doug Bowser is selected at the character select screen will turn Bowser into a garbled mess of pixels, which will give his opponent the win by default and subsequently softlock the game on the results screen. As a result of this game-breaking glitch, Doug Bowser was universally banned by the official ''Melee'' Competition Committee (consisting of reputed smashers such as {{Sm|TheCrimsonBlur}}), making him the first and only character in ''Smash'' history to be barred from competitive play while simultaneously being the worst character in the game.
The nail in the coffin in Doug Bowser's viability, however, is his complete inability to handle [[gameplay modification]]s. Simply enabling or even mentioning [[UCF]] while Doug Bowser is selected at the character select screen will turn Bowser into a garbled mess of pixels, which will give his opponent the win by default and subsequently softlock the game on the results screen. As a result of this game-breaking glitch, Doug Bowser was universally banned by the official ''Melee'' Competition Committee (consisting of reputed smashers such as {{Sm|TheCrimsonBlur}}), making him the first and only character in ''Smash'' history to be barred from competitive play while simultaneously being the worst character in the game.
==Attributes==
Doug Bowser acts as the game's primary "slow and weak" fighter; other equally slow characters, such as {{SSBM|Donkey Kong}} and {{SSBM|Ganondorf}}, actually have some semblance of viability. Bowser's movement options are average at best and abysmal at worst, with an average dashing speed, poor air speed, the slowest walking speed, the slowest jump in the game (an 8-frame jump squat) and a mediocre wavedash (that is also among the slowest, if not ''the'' slowest wavedash in ''Melee''). His movement, overall, is about as effective as Nintendo of America's marketing strategies and policies.
One of Bowser's greatest strengths is the raw damage output he is capable of doing to the Nintendo fandom. Many of his ceases and desists are the strongest of their type, and their damage output can reach perhaps ludicrous levels; his unwarranted cancellation of [[The Big House Online]], for instance, dealt 999%, and his denouncing of [[Project Slippi]] is the second most misguided attempt to protect copyright in the video game industry, dealing a potential 6,666% to the minds of mindless Nintendo defenders. As a result of this high damage output, Bowser's KOing options against his own fans are possibly the most deadly of all time.
Once his ceases and desists have been taken out of the picture, however, Doug Bowser has a surprisingly low amount of tricks that can be used to aggravate opponents within ''Melee'' itself. Bowser's only move takes form as his up special move, [[Whirling Fortress]]. To Bowser's credit, it is a decent move, being able to deal a respectable amount of damage and serve as a combo breaker due to its low startup. Bowser's over-reliance on Whirling Fortress, however, as well as Whirling Fortress [[out of shield]], makes him very predictable and liable to being shut down by any other character.
Doug Bowser's poor neutral game is exacerbated by poor defensive options; his only option is the aforementioned Whirling Fortress, and all of his other defensive options are among the worst in all fighting games. With a small shield that invites shield stabbing, as well as slow defensive rolls and sidesteps, Bowser has very few ways to escape pressure inflicted onto him. He also has no options against negative social media PR, due to his massive complacency and lack of effective practices towards video game consumers.
While Doug Bowser does have high endurance potential due to being the heaviest character in the game, it is merely abysmal overall; his terrible mobility, combined with his very large hurtbox and his high weight, makes him, by far, the easiest character in the game to [[combo]], allowing him to be put into KO percentages very quickly. Faster characters, including {{SSBM|Pikachu}}, {{SSBM|Yoshi}}, and the entirety of ''Melee''{{'}}s top tier can easily combo, [[juggle]], and [[chain grab]] him until percentages as high as 999%, with very little chance for Doug Bowser to escape. His slow, predictable, and easily gimped recovery also hampers his survivability; despite Whirling Fortress being a good out of shield move, it is very poor as a recovery move, granting a decent horizontal boost but terrible vertical distance. This makes [[meteor smash]]es and [[spike]]s extremely dangerous to Doug Bowser, as characters with reliable spikes (such as {{SSBM|Falco}} and {{SSBM|Marth}}) can instantly gimp his recovery, even in [[Stamina Mode]]. Doug Bowser's recovery is further hampered by his poor air speed and his lack of alternate options to recover or ways to slow down his falling speed; as a result, Doug Bowser is very simple to edgeguard.
Doug Bowser's lack of moves gives him a near-nonexistent combo game; his combos are limited to 0 or 1 hits even if the opponent [[DI]]s poorly, with the last hit often not being one that can lead to a KO. Bowser's slow speed on both the ground and in the air also prevent him from easily pursuing foes after they have been knocked back, leading to opponents easily recovering from hits and being able to counter Bowser's further attempts at comboing. This makes Bowser's punishes highly inconsistent, even at the lowest levels of play.
Overall, Doug Bowser is a very deficient character with no advantages and several crippling weaknesses. His ceases and desists are masked by his horrible neutral game, and his survivability is greatly offset by his poor defensive game and ease of being comboed. He also lacks safe moves, with Whirling Fortress often being the only move in his entire arsenal, making him very limiting on players. As such, he rarely sees representation in all levels of play, due to the multitude of hard reads that Doug Bowser players must land to even hold equal footing with other characters in the cast.
==In [[competitive play]]==
===Notable players===
:''See also: [[:Category:Bowser professionals (SSBM)]]''
====Active====
*{{Sm|Doug Bowser|USA}} - Doug Bowser
====Inactive====
*{{Flag|USA}} [[Smasher:62-bit Hero|62-bit Doug]] - Formerly known as Dougyfish. One of the best Doug Bowser players of all time, and one of the very few to reach notable success with him. Primary innovator of the character and a well-respected figurehead on [[Smashboards]]. Returned to the community through Netplay upon the release of [[Project Slippi]], after which he got swiftly C&D'ed by the real Doug Bowser.
*{{Flag|USA}} [[Smasher:Arash|Dougrash]]
*{{Flag|Australia}} [[Smasher:CAOTIC|DOUGOTIC]] - One of the original Bowser players. According to [[the Smash Brothers]] documentary, he was formerly one of {{Sm|Ken}}'s practice partners before being C&D'ed for featuring in the documentary.
*{{Flag|USA}} [[Smasher:Gojira|Dougjira]]
*{{Flag|Canada}} [[Smasher:MagnuM|DougnuD]]
*{{Flag|USA}} [[Smasher:Stockholm Syndrome|Stockholm Syndrome for Nintendo of America]] - Placed 17th at [[CEO 2018]] with Bowser as one of his characters, while also taking a game off of {{Sm|SmashBob SquarePants}}.
*{{Flag|USA}} [[Smasher:WarriorKnight|WarriorDoug]] - Placed 49th at [[CEO 2016]].
===Tier placement and history===
Since the beginning of the metagame, Doug Bowser has always been a bottom-tiered character, ranking at or near the bottom on many revisions, due to his negative attributes and his pitiful [[matchup]]s against top/high tier characters, which has led to very poor tournament results overall. Even with the innovations of dedicated Doug Bowser professionals such as {{Sm|Doug Bowser}}, who propelled Doug Bowser to a level of play that many rarely ever saw before, Doug Bowser players simply could not reach the ceases and desists needed to be considered as a relevant threat in the top-level environment. Currently, Doug Bowser is last on the tier list and is ranked in the F tier in 26th place. He has negligible representation in tournaments outside of situational matches where he is counterpicked against players unfamiliar with the matchup (e.g. [https://www.youtube.com/watch?v=dQw4w9WgXcQ Doug Bowser v.s. Hungrybox at Nintendo NY, 2016]) and is considered non-viable for serious play.
<br CLEAR=RIGHT />
<br CLEAR=RIGHT />