Ike (SSBU)/Neutral aerial: Difference between revisions
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(Overview was very badly worded and full of typos. It's better to delete it until a better one can be written.) |
(also I'm dumb lol) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IkeNAirSSBU.gif|thumb|500px|Hitbox visualization showing Ike's neutral aerial.]] | [[File:IkeNAirSSBU.gif|thumb|500px|Hitbox visualization showing Ike's neutral aerial.]] | ||
{{competitive | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Revision as of 16:37, March 31, 2021
Overview
Update History
- The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
- The late hit has smaller hitboxes (4u → 3u).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 10-14 |
Late hit | 15-22 |
Ending autocancel | 50- |
Interruptible | 60 |
Animation length | 68 |
Landing lag
Interruptible | 9 |
---|---|
Animation length | 60 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
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