List of spirits (Donkey Kong series): Difference between revisions
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==Spirit Battles== | ==Spirit Battles== | ||
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | {{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | ||
{{ | |- | ||
| | |137 | ||
|{{SpiritTableName|Donkey Kong & Lady|size=64}} | |||
| | |•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (250 HP)<br>•Ally: {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Red}} (120 HP) | ||
| | |{{SpiritType|Grab}} | ||
| | |13,500 | ||
| | |[[75m]] | ||
|•Item Tidal Wave | |||
| | |•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30) | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |||
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*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant in this spirit’s artwork | *The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant in this spirit’s artwork | ||
*The Peach ally represents the Lady, who was originally depicted as a blonde woman in this spirit’s artwork. | *The Peach ally represents the Lady, who was originally depicted as a blonde woman in this spirit’s artwork. | ||
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*The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives. | *The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives. | ||
*This spirit’s Grab type, Strong Throw ability, and the Barrel items in the Item Tidal Wave rule references Donkey Kong's villainous role in the titular game by kidnapping the Lady and throwing down the barrels in the game's first level. | *This spirit’s Grab type, Strong Throw ability, and the Barrel items in the Item Tidal Wave rule references Donkey Kong's villainous role in the titular game by kidnapping the Lady and throwing down the barrels in the game's first level. | ||
|- | |||
{{ | |138 | ||
| | |{{SpiritTableName|Donkey Kong Jr.|size=64}} | ||
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |||
| | |{{SpiritType|Grab}} | ||
| | |9,000 | ||
| | |{{SSB|Kongo Jungle}} (hazards off) | ||
| | |N/A | ||
| | |•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |||
|'''Spirit Battle trivia:''' | |||
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*The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father. | *The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father. | ||
*The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle. | *The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing Donkey Kong Jr. debuting as an 8-bit character. | *In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing Donkey Kong Jr. debuting as an 8-bit character. | ||
|- | |||
{{ | |139 | ||
| | |{{SpiritTableName|Stanley|size=64}} | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
| | |{{SpiritType|Shield}} | ||
| | |3,700 | ||
| | |[[75m]] | ||
| | |N/A | ||
|•The enemy starts the battle with a [[Gust Bellows]] | |||
| | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
| | | | ||
*The Villager and Stanley are both young protagonists. | *The Villager and Stanley are both young protagonists. | ||
*The stage and music reference how ''Donkey Kong 3'' is the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.'' | *The stage and music reference how ''Donkey Kong 3'' is the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.'' | ||
*This spirit's Shield type and the Villager starting off with a Gust Bellows references the main gameplay of ''Donkey Kong 3'' where Stanley must use his fumigator to defend the greenhouse from Donkey Kong and other bugs. | *This spirit's Shield type and the Villager starting off with a Gust Bellows references the main gameplay of ''Donkey Kong 3'' where Stanley must use his fumigator to defend the greenhouse from Donkey Kong and other bugs. | ||
|- | |||
{{ | |140 | ||
| | |{{SpiritTableName|Cranky Kong|size=64}} | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |{{SpiritType|Attack}} | ||
| | |9,700 | ||
| | |[[Jungle Japes]] | ||
|•Hazard: Slumber Floor | |||
| | |•The floor is sleep-inducing | ||
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | |||
| | | | ||
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*Donkey Kong represents Cranky Kong, the older, bearded version of the original Donkey Kong who is also the grandfather to the current Donkey Kong. | *Donkey Kong represents Cranky Kong, the older, bearded version of the original Donkey Kong who is also the grandfather to the current Donkey Kong. | ||
*The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map. | *The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map. | ||
*The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''. | *The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''. | ||
*This spirit’s Speed ↓ ability and the Slumber Floor Hazard references Cranky Kong’s old age, as he is often seen walking slower and fallen asleep. | *This spirit’s Speed ↓ ability and the Slumber Floor Hazard references Cranky Kong’s old age, as he is often seen walking slower and fallen asleep. | ||
|- | |||
{{ | |141 | ||
| | |{{SpiritTableName|Funky Kong|size=64}} | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |||
|{{SpiritType|Neutral}} | |||
| | |9,000 | ||
| | |{{SSB|Kongo Jungle}} | ||
| | |•Item: [[Bullet Bill]] | ||
| | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |||
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*Captain Falcon and Funky Kong are both pilots of their own aircraft. | *Captain Falcon and Funky Kong are both pilots of their own aircraft. | ||
*The Diddy Kong and Donkey Kong minions reference both characters being fellow Kongs along with Funky Kong, as well as Funky's regular customers in his businesses. | *The Diddy Kong and Donkey Kong minions reference both characters being fellow Kongs along with Funky Kong, as well as Funky's regular customers in his businesses. | ||
*The stage, music, and Bullet Bill item represent Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs aerial transport to a previous location in a game via his Jumbo Barrel jet aircraft. In World of Light, Funky Kong’s spirit is located at Funky’s Flights in the DK Island map. | *The stage, music, and Bullet Bill item represent Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs aerial transport to a previous location in a game via his Jumbo Barrel jet aircraft. In World of Light, Funky Kong’s spirit is located at Funky’s Flights in the DK Island map. | ||
*The battle condition likely references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''. | *The battle condition likely references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''. | ||
|- | |||
{{ | |142 | ||
| | |{{SpiritTableName|Candy Kong|iw=mariowiki|size=64}} | ||
| | |•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}} | ||
| | |{{SpiritType|Shield}} | ||
| | |3,800 | ||
| | |[[Kongo Falls]] | ||
|•Item: Bananas | |||
| | |•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | |||
|'''Spirit Battle trivia:''' | |||
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*Bayonetta and Candy Kong's both share beauty and curvaceous figures. | *Bayonetta and Candy Kong's both share beauty and curvaceous figures. | ||
*The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong’s spirit is located at Candy's Save Point in the DK Island map. | *The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong’s spirit is located at Candy's Save Point in the DK Island map. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Critical-Health Stats ↑ ability references how Candy’s Save Point is converted into a dancing minigame in the Game Boy Advance version of ''Donkey Kong Country'' where the Kongs could win extra lives. | *This spirit’s Critical-Health Stats ↑ ability references how Candy’s Save Point is converted into a dancing minigame in the Game Boy Advance version of ''Donkey Kong Country'' where the Kongs could win extra lives. | ||
|- | |||
{{ | |143 | ||
| | |{{SpiritTableName|Swanky Kong|size=64}} | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}} | ||
| | |{{SpiritType|Attack}} | ||
| | |1,700 | ||
| | |[[Kongo Jungle]] | ||
|•Item: [[Beastball]] | |||
| | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |||
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*Donkey Kong and Swanky Kong both share similar facial appearances. | *Donkey Kong and Swanky Kong both share similar facial appearances. | ||
*The music references both Swanky | *The music references both Swanky | ||
*The Beastball items reference Swanky Kong's role in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', in which he hosts Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames. | *The Beastball items reference Swanky Kong's role in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', in which he hosts Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames. | ||
|- | |||
{{ | |144 | ||
| | |{{SpiritTableName|Wrinkly Kong|size=64}} | ||
| | |•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |{{SpiritType|Shield}} | ||
| | |3,500 | ||
| | |[[Luigi's Mansion]] | ||
|•Hazard: High Gravity<br>•Hazard: Low Gravity | |||
|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful | |||
| | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
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*The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs. | *The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs. | ||
*The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts. | *The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts. | ||
*This spirit’s Trade-Off Defense ↑ ability and first battle condition likely references Wrinkly Kong being old and frail, but came back as a ghost. | *This spirit’s Trade-Off Defense ↑ ability and first battle condition likely references Wrinkly Kong being old and frail, but came back as a ghost. | ||
*The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | *The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.'' | ||
|- | |||
{{ | |145 | ||
| | |{{SpiritTableName|Dixie Kong|link=y|size=64}} | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | |||
| | |{{SpiritType|Grab}} | ||
| | |9,100 | ||
| | |[[Jungle Japes]] | ||
| | |•Item: [[Banana Peel]] | ||
|•The enemy is easily distracted by items | |||
| | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|'''Spirit Battle trivia:''' | |||
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*Isabelle and Dixie Kong are both female anthropomorphic characters with blonde hair. Isabelle starting off with a Super Leaf references Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed. | *Isabelle and Dixie Kong are both female anthropomorphic characters with blonde hair. Isabelle starting off with a Super Leaf references Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed. | ||
*The Diddy Kong minion references both Diddy Kong and Dixie Kong's major role as the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', with the minion fighter's pink costume being based on Dixie's color scheme. | *The Diddy Kong minion references both Diddy Kong and Dixie Kong's major role as the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', with the minion fighter's pink costume being based on Dixie's color scheme. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Grab type references Dixie’s ability to carry objects with her ponytail. | *This spirit’s Grab type references Dixie’s ability to carry objects with her ponytail. | ||
|- | |||
{{ | |147 | ||
| | |{{SpiritTableName|Lanky Kong|size=64}} | ||
| | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6 | ||
| | |{{SpiritType|Grab}} | ||
| | |3,900 | ||
| | |[[Kongo Falls]] | ||
|•Item: Bananas | |||
| | |•The enemy is easily distracted by items<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |||
|'''Spirit Battle trivia:''' | |||
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*Diddy Kong and Lanky Kong are both unlockable playable characters in ''Donkey Kong 64''. | *Diddy Kong and Lanky Kong are both unlockable playable characters in ''Donkey Kong 64''. | ||
*The six puppet fighters likely references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6. | *The six puppet fighters likely references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Grab type references Lanky Kong’s ability to stretch out his arms in long distances, making it easy to defeat enemies and climb. | *This spirit’s Grab type references Lanky Kong’s ability to stretch out his arms in long distances, making it easy to defeat enemies and climb. | ||
|- | |||
{{ | |148 | ||
| | |{{SpiritTableName|Tiny Kong|size=64}} | ||
| | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}} | ||
| | |{{SpiritType|Grab}} | ||
| | |9,500 | ||
| | |[[Jungle Japes]] | ||
|•Tiny<br>•Hazard: Low Gravity<br>•Hazard: Heavy Wind | |||
|•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced | |||
|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |||
| | |'''Spirit Battle trivia:''' | ||
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*Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''. | *Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''. | ||
*The music represents Tiny Kong's debut in ''Donkey Kong 64.'' | *The music represents Tiny Kong's debut in ''Donkey Kong 64.'' | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability. | *In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability. | ||
|- | |||
{{ | |149 | ||
| | |{{SpiritTableName|Chunky Kong|size=64}} | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |{{SpiritType|Attack}} | ||
| | |3,800 | ||
| | |[[Jungle Japes]] | ||
| | |N/A | ||
|•The enemy's punches and elbow strikes have increased power | |||
| | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
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*Donkey Kong and Chunky Kong are both being playable characters in ''Donkey Kong 64''. | *Donkey Kong and Chunky Kong are both being playable characters in ''Donkey Kong 64''. | ||
*The music represents Chunky Kong's debut in ''Donkey Kong 64''. | *The music represents Chunky Kong's debut in ''Donkey Kong 64''. | ||
*This spirit’s Attack type and the battle condition references Chunky being the strongest member of the Kongs. | *This spirit’s Attack type and the battle condition references Chunky being the strongest member of the Kongs. | ||
|- | |||
{{ | |150 | ||
| | |{{SpiritTableName|Rambi|size=64}} | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |{{SpiritType|Attack}} | ||
| | |9,100 | ||
| | |[[Kongo Falls]] ([[Ω form]]) | ||
| | |N/A | ||
|•The enemy can deal damage by dashing into you | |||
| | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
| | |'''Spirit Battle trivia:''' | ||
*Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''. | *Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''. | ||
*This spirit’s Attack type, Speed ↑ ability, and Impact Run battle condition references Rambi's main method of attack by ramming into enemies. | *This spirit’s Attack type, Speed ↑ ability, and Impact Run battle condition references Rambi's main method of attack by ramming into enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend. | *In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend. | ||
|- | |||
{{ | |151 | ||
| | |{{SpiritTableName|Enguarde|size=64}} | ||
| | |•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}} | ||
| | |{{SpiritType|Attack}} | ||
| | |3,600 | ||
| | |[[Great Bay]] | ||
|•Buoyancy Reduced | |||
| | |•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |||
|'''Spirit Battle trivia:''' | |||
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*Corrin and Enguarde are both associated with water and swords, with Enguarde being a swordfish. | *Corrin and Enguarde are both associated with water and swords, with Enguarde being a swordfish. | ||
*The stage references how Enguarde the Swordfish is often found in underwater stages in the ''Donkey Kong Country'' series. In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting. | *The stage references how Enguarde the Swordfish is often found in underwater stages in the ''Donkey Kong Country'' series. In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Electric Weakness ability references Enguarde being vulnerable to electrical attacks, as water is a conductor for electricity. | *This spirit’s Electric Weakness ability references Enguarde being vulnerable to electrical attacks, as water is a conductor for electricity. | ||
|- | |||
{{ | |152 | ||
| | |{{SpiritTableName|Squawks|size=64}} | ||
| | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}} | ||
| | |{{SpiritType|Grab}} | ||
| | |4,400 | ||
| | |[[The Great Cave Offensive]] | ||
|•Hazard: Fog | |||
| | |•The stage is covered in fog<br>•Timed battle (1:30) | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |||
|'''Spirit Battle trivia:''' | |||
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*The Duck of Duck Hunt and Squawks the Parrot are both small bird characters. | *The Duck of Duck Hunt and Squawks the Parrot are both small bird characters. | ||
*The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern. | *The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern. | ||
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*This spirit’s Support type references how Squawks is an Animal Friend to the Kongs. | *This spirit’s Support type references how Squawks is an Animal Friend to the Kongs. | ||
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''. | *In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''. | ||
|- | |||
{{ | |153 | ||
| | |{{SpiritTableName|Expresso|size=64}} | ||
| | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}} | ||
| | |{{SpiritType|Attack}} | ||
| | |1,800 | ||
| | |[[Green Hill Zone]] | ||
|•Slippery Stage | |||
| | |•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly | ||
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |||
|'''Spirit Battle trivia:''' | |||
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*Falco and Expresso the Ostrich are both bird-like characters. | *Falco and Expresso the Ostrich are both bird-like characters. | ||
*The stage, Slippery Stage rule, and second battle condition references Expresso's high top speed which makes it difficult for him to control, with the stage being a joke on Expresso's speedy mechanic which is often used in the ''Sonic'' series. | *The stage, Slippery Stage rule, and second battle condition references Expresso's high top speed which makes it difficult for him to control, with the stage being a joke on Expresso's speedy mechanic which is often used in the ''Sonic'' series. | ||
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*This spirit’s Support type references how Expresso is an Animal Friend to the Kongs. | *This spirit’s Support type references how Expresso is an Animal Friend to the Kongs. | ||
*This spirit’s Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich. | *This spirit’s Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich. | ||
|- | |||
{{ | |154 | ||
| | |{{SpiritTableName|Winky|size=64}} | ||
| | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}} | ||
| | |{{SpiritType|Attack}} | ||
| | |1,700 | ||
| | |[[Mushroom Kingdom U]] | ||
| | |N/A | ||
|•The enemy deals damage when falling<br>•The enemy has increased jump power | |||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |||
| | |'''Spirit Battle trivia:''' | ||
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*Greninja and Winky the Frog are both frog-like characters. | *Greninja and Winky the Frog are both frog-like characters. | ||
*The stage references both the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series being three-dimensional side-scrolling games. | *The stage references both the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series being three-dimensional side-scrolling games. | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Support type references how Winky is an Animal Friend to the Kongs. | *This spirit’s Support type references how Winky is an Animal Friend to the Kongs. | ||
|- | |||
{{ | |155 | ||
| | |{{SpiritTableName|Squitter|size=64}} | ||
| | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}} | ||
| | |{{SpiritType|Grab}} | ||
| | |3,600 | ||
| | |[[Jungle Japes]] | ||
|•Move Speed ↓ | |||
| | |•You have reduced move speed | ||
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |||
| | |'''Spirit Battle trivia:''' | ||
| | |||
*Diddy Kong and Squitter the Spider are both playable characters in ''Donkey Kong Country 2: Diddy's Quest''. | *Diddy Kong and Squitter the Spider are both playable characters in ''Donkey Kong Country 2: Diddy's Quest''. | ||
*This spirit’s Sticky-Floor Immunity ability and Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies. | *This spirit’s Sticky-Floor Immunity ability and Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Support type references how Squitter is an Animal Friend to the Kongs. | *This spirit’s Support type references how Squitter is an Animal Friend to the Kongs. | ||
|- | |||
{{ | |156 | ||
| | |{{SpiritTableName|Rattly|iw=mariowiki|size=64}} | ||
| | |•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Crafted}} | ||
| | |{{SpiritType|Grab}} | ||
| | |3,400 | ||
| | |[[Kongo Jungle]] | ||
| | |N/A | ||
|•The enemy loves to jump<br>•The enemy has increased jump power | |||
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |||
| | |'''Spirit Battle trivia:''' | ||
| | |||
*Yoshi and Rattly the Rattlesnake are both green reptilian characters. | *Yoshi and Rattly the Rattlesnake are both green reptilian characters. | ||
*The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character. | *The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character. | ||
Line 835: | Line 798: | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Support type references how Rattly is an Animal Friend to the Kongs. | *This spirit’s Support type references how Rattly is an Animal Friend to the Kongs. | ||
|- | |||
{{ | |157 | ||
| | |{{SpiritTableName|Ellie|size=64}} | ||
| | |•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4 | ||
| | |{{SpiritType|Shield}} | ||
| | |2,100 | ||
| | |[[Jungle Japes]] | ||
| | |N/A | ||
|•The enemy favors neutral specials | |||
| | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
| | |'''Spirit Battle trivia:''' | ||
*Squirtle and Ellie the Elephant both utilize water-based attacks. | *Squirtle and Ellie the Elephant both utilize water-based attacks. | ||
*The stage and music references Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' being the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''. | *The stage and music references Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' being the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''. | ||
Line 851: | Line 814: | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Support type references how Ellie is an Animal Friend to the Kongs. | *This spirit’s Support type references how Ellie is an Animal Friend to the Kongs. | ||
|- | |||
{{ | |158 | ||
| | |{{SpiritTableName|Professor Chops|size=64}} | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |{{SpiritType|Grab}} | ||
| | |1,700 | ||
| | |[[Kongo Falls]] | ||
|•Item: [[Banana Peel]] | |||
| | |•The enemy can instantly escape from movement-disabling moves | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |||
| | |'''Spirit Battle trivia:''' | ||
| | |||
*Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns''. | *Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns''. | ||
*The music references Professor Chops' debut in ''Donkey Kong Country Returns''. | *The music references Professor Chops' debut in ''Donkey Kong Country Returns''. | ||
Line 868: | Line 830: | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Support type references Professor Chops’ role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | *This spirit’s Support type references Professor Chops’ role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | ||
|- | |||
{{ | |159 | ||
| | |{{SpiritTableName|Kritter|link=y|size=64}} | ||
| | |•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}} | ||
| | |{{SpiritType|Grab}} | ||
| | |1,700 | ||
| | |{{SSB|Kongo Jungle}} | ||
|•Defense ↑ | |||
| | |•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]] | ||
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}} | |||
| | |||
| | |||
| | |||
*King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the ''Donkey Kong Country'' series. | *King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the ''Donkey Kong Country'' series. | ||
*The stage references the Kritter's debut in ''Donkey Kong Country''. In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon. | *The stage references the Kritter's debut in ''Donkey Kong Country''. In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon. | ||
*The music references the Kritter's appearance in ''Donkey Kong 64''. | *The music references the Kritter's appearance in ''Donkey Kong 64''. | ||
*The puppet fighter starts off with a Rocket Belt, referencing Kritter's appearance in ''Donkey Kong Barrel Blast,'' where this spirit's artwork is derived. | *The puppet fighter starts off with a Rocket Belt, referencing Kritter's appearance in ''Donkey Kong Barrel Blast,'' where this spirit's artwork is derived. | ||
|- | |||
{{ | |160 | ||
| | |{{SpiritTableName|Zinger|link=y|size=64}} | ||
| | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | ||
| | |{{SpiritType|Shield}} | ||
| | |1,800 | ||
| | |[[The Great Cave Offensive]] ([[Ω form]]) | ||
|•Item: [[Unira]] | |||
| | |•The enemy's throwing-type items have increased power | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |||
| | | | ||
| | |||
*Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design. | *Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design. | ||
*The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light. | *The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light. | ||
*The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy. | *The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy. | ||
*This spirit’s Shield type and the Unira items reference the Zinger's spines which prevents them from being defeated under normal circumstances. | *This spirit’s Shield type and the Unira items reference the Zinger's spines which prevents them from being defeated under normal circumstances. | ||
|- | |||
{{ | |161 | ||
| | |{{SpiritTableName|Klaptrap|link=y|size=64}} | ||
| | |•Tiny {{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}} | ||
| | |{{SpiritType|Attack}} | ||
| | |4,000 | ||
| | |{{SSB|Kongo Jungle}} | ||
|•Assist Trophy Enemies (Klaptrap) | |||
| | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |||
| | |'''Spirit Battle trivia:''' | ||
| | |||
*Klaptrap appears as the Assist Trophy enemy. | *Klaptrap appears as the Assist Trophy enemy. | ||
*The Tiny King K. Rool and Kritter are both tiny Kremling enemies. | *The Tiny King K. Rool and Kritter are both tiny Kremling enemies. | ||
Line 920: | Line 878: | ||
*This spirit's Attack type and Weight ↓ ability references the Klaptraps being small, lightweight enemies who attacks using their sharp jaws. | *This spirit's Attack type and Weight ↓ ability references the Klaptraps being small, lightweight enemies who attacks using their sharp jaws. | ||
*This spirit's is obtainable through its challenge, referencing the Kremling working under King K. Rool in the ''Donkey Kong Country'' series. | *This spirit's is obtainable through its challenge, referencing the Kremling working under King K. Rool in the ''Donkey Kong Country'' series. | ||
|- | |||
{{ | |162 | ||
| | |{{SpiritTableName|Kaptain K. Rool|size=64}} | ||
| | |•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP) | ||
| | |{{SpiritType|Attack}} | ||
| | |13,500 | ||
| | |[[Halberd]] | ||
|•Invisibility | |||
| | |•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while | ||
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | |||
|'''Spirit Battle trivia:''' | |||
| | |||
| | |||
*Kaptain K. Rool represents his pirate alter-ego, Kaptain K. Rool. | *Kaptain K. Rool represents his pirate alter-ego, Kaptain K. Rool. | ||
*The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''. | *The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''. | ||
Line 940: | Line 895: | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing both characters being amphibious monarch characters, with K. Rool being a crocodile king. | *In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing both characters being amphibious monarch characters, with K. Rool being a crocodile king. | ||
}} | |- | ||
{{ | |165 | ||
| | |{{SpiritTableName|Tiki Tak Tribe|size=64}} | ||
| | |•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}} | ||
| | |{{SpiritType|Neutral}} | ||
| | |1,700 | ||
| | |[[Kongo Falls]] | ||
| | |N/A | ||
|•Take your strongest team into this no-frills battle | |||
| | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
| | |'''Spirit Battle trivia:''' | ||
*The Diddy Kong Team references the many number of members in the Tiki Tak Tribe. | *The Diddy Kong Team references the many number of members in the Tiki Tak Tribe. | ||
*The music references the Tiki Tak Tribe's appearance in ''Donkey Kong Country Returns''. | *The music references the Tiki Tak Tribe's appearance in ''Donkey Kong Country Returns''. | ||
Line 956: | Line 911: | ||
*This spirit's Fire Weakness ability references the Tiki Tak Tribe being made of wood, which is susceptible to fires. | *This spirit's Fire Weakness ability references the Tiki Tak Tribe being made of wood, which is susceptible to fires. | ||
*In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing the Tiki Tak Tribe stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''. | *In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing the Tiki Tak Tribe stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''. | ||
|- | |||
{{ | |166 | ||
| | |{{SpiritTableName|Lord Fredrik|size=64}} | ||
| | |•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}} | ||
| | |{{SpiritType|Grab}} | ||
| | |2,300 | ||
| | |[[Summit]] ([[Battlefield form]]) | ||
|•Hazard: Ice Floor | |||
| | |•The floor is frozen | ||
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |||
| | |'''Spirit Battle trivia:''' | ||
| | |||
*King K. Rool and Lord Fredrik are both the leader of a team of nomadic animals who oppose the Kongs in their respective game, with the puppet fighter's white coloration being based on Lord Fredrik's color scheme. | *King K. Rool and Lord Fredrik are both the leader of a team of nomadic animals who oppose the Kongs in their respective game, with the puppet fighter's white coloration being based on Lord Fredrik's color scheme. | ||
*The stage and the Ice Floor hazard reference Lord Fredrik being the leader of the Snowmads, a group of arctic and Antarctic animals who turned Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''. | *The stage and the Ice Floor hazard reference Lord Fredrik being the leader of the Snowmads, a group of arctic and Antarctic animals who turned Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit’s Weight ↑ ability references Lord Fredrik being a heavyweight character. | *This spirit’s Weight ↑ ability references Lord Fredrik being a heavyweight character. | ||
|- | |||
{{ | |167 | ||
| | |{{SpiritTableName|Kip|iw=mariowiki|size=64}} | ||
| | |•Tiny {{SSBU|Yoshi}} Team {{Head|Yoshi|g=SSBU|s=20px|cl=Yellow}}×4 | ||
| | |{{SpiritType|Shield}} | ||
| | |1,800 | ||
| | |[[Yoshi's Story]] | ||
| | |N/A | ||
|•The enemy starts the battle with a [[Rocket Belt]] | |||
| | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
| | |'''Spirit Battle trivia:''' | ||
*The Tiny Yoshi and Kip are both small reptilian characters. | *The Tiny Yoshi and Kip are both small reptilian characters. | ||
*This spirit's Jump ↑ ability and the puppet fighter starting off with a Rocket Belt references the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | *This spirit's Jump ↑ ability and the puppet fighter starting off with a Rocket Belt references the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is purchasable at Funky Kong’s Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip’s rocket-powered bongos in this spirit’s artwork. | *This spirit is purchasable at Funky Kong’s Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip’s rocket-powered bongos in this spirit’s artwork. | ||
|- | |||
{{ | |168 | ||
| | |{{SpiritTableName|Kalypso|size=64}} | ||
| | |•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4 | ||
| | |{{SpiritType|Shield}} | ||
| | |1,800 | ||
| | |[[Kongo Falls]] | ||
| | |N/A | ||
|•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed | |||
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |||
| | | | ||
| | |||
*Wendy and Kalypso are both female reptilian characters. | *Wendy and Kalypso are both female reptilian characters. | ||
*The stage references the Kongo Jungle section where Kalypso's spirit is located in World of Light. | *The stage references the Kongo Jungle section where Kalypso's spirit is located in World of Light. | ||
*The puppet fighter starts off with a Rocket Belt, referencing the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | *The puppet fighter starts off with a Rocket Belt, referencing the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived. | ||
*The second battle condition references Kalypso's top speed in ''Donkey Kong Barrel Blast''. | *The second battle condition references Kalypso's top speed in ''Donkey Kong Barrel Blast''. | ||
|- | |||
{{ | |170 | ||
| | |{{SpiritTableName|Karate Kong|size=64}} | ||
| | |•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP) | ||
| | |{{SpiritType|Attack}} | ||
| | |9,500 | ||
| | |[[Kongo Falls]] ([[Ω form]]) | ||
|•Hard to Launch<br>•Hazard: High Gravity | |||
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability | |||
| | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
| | |||
| | |||
| | |||
*Ryu and Karate Kong are both experts of martial arts. | *Ryu and Karate Kong are both experts of martial arts. | ||
*The stage references Karate Kong's boss fight taking place on a log floating along the river. | *The stage references Karate Kong's boss fight taking place on a log floating along the river. | ||
*This spirit's Attack type and battle conditions references Karate Kong's boss fight, a stamina battle where he solely relies on physical attacks without jumping. | *This spirit's Attack type and battle conditions references Karate Kong's boss fight, a stamina battle where he solely relies on physical attacks without jumping. | ||
|- | |||
{{ | |171 | ||
| | |{{SpiritTableName|Ninja Kong|size=64}} | ||
| | |•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}} | ||
| | |{{SpiritType|Shield}} | ||
| | |1,900 | ||
| | |[[Distant Planet]] ([[Battlefield form]]) | ||
| | |N/A | ||
|•The enemy's kicks and knee strikes have increased power<br>•The enemy favors side specials | |||
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |||
| | | | ||
| | |||
*Donkey Kong and Ninja Kong are both members of the Kongs. | *Donkey Kong and Ninja Kong are both members of the Kongs. | ||
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong. | *The stage references the barren forest-like area where Donkey Kong battles Ninja Kong. | ||
*The music references the stage of the same name, which Donkey Kong traverses before fighting against Ninja Kong. | *The music references the stage of the same name, which Donkey Kong traverses before fighting against Ninja Kong. | ||
*The first battle condition and the Donkey Kong puppet fighter's favored [[Headbutt]] reference Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong. | *The first battle condition and the Donkey Kong puppet fighter's favored [[Headbutt]] reference Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong. | ||
|} | |} | ||
Revision as of 03:59, March 22, 2021
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley |
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle trivia:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley |
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong |
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue |
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle trivia:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue |
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) |
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items | Swinger Flinger | Spirit Battle trivia:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle trivia:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle trivia:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap |
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle trivia:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle trivia:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle trivia:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle trivia:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle trivia:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle trivia:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle trivia:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle trivia:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) |
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony |
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle trivia:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle trivia:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle trivia:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle trivia:
Other trivia:
| ||
168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber |
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill |
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
|
Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- Due to their appearances as spirits, Super Smash Bros. Ultimate is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of Donkey Kong Country 3, as well as Tiny Kong in her debut design.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |