Foresight: Difference between revisions
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==Overview== | ==Overview== | ||
In order to activate Foresight, Mythra must perform a dodge right after an opponent lands an attack. If done correctly, Mythra will perform an animation, the damage received is | In order to activate Foresight, Mythra must perform a dodge right after an opponent lands an attack. If done correctly, Mythra will perform an animation, the damage received is halved, and the opponent receives the [[slow]] effect for 36 frames. This move is useful for getting away from the opponent or counterattack while the opponent is vulnerable. | ||
==Instructional quotes== | ==Instructional quotes== |
Revision as of 07:22, March 13, 2021
Foresight | |
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Foresight activating in Super Smash Bros. Ultimate | |
User | Mythra |
Universe | Xenoblade Chronicles |
Foresight is Mythra's fighter ability, based on the Blade skill of the same name. It is functionally similar to Bat Within, but has a different activation method.
Overview
In order to activate Foresight, Mythra must perform a dodge right after an opponent lands an attack. If done correctly, Mythra will perform an animation, the damage received is halved, and the opponent receives the slow effect for 36 frames. This move is useful for getting away from the opponent or counterattack while the opponent is vulnerable.
Instructional quotes
Move List | If an opponent lands an attack right before you dodge, you will take less damage and trigger a slow effect for a short time. Take advantage of moving faster than your opponent, and launch a counterattack. |
Origin
In Xenoblade Chronicles 2, Foresight is a Blade skill that Mythra can perform. Once activated, Mythra briefly sees into the future, similar to Shulk's Vision. The party will then have increased accuracy and evasion rates, with the total percent increase dependent on skill and affinity level, as well as meeting certain prerequisites.
Gallery