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[[File:SSBUWebsiteJigglypuff3.jpg|300px|right|thumb|{{SSBU|Ganondorf}} falls asleep from {{SSBU|Jigglypuff}}'s [[Sing]] in ''[[Super Smash Bros. Ultimate]]'']] | [[File:SSBUWebsiteJigglypuff3.jpg|300px|right|thumb|{{SSBU|Ganondorf}} falls asleep from {{SSBU|Jigglypuff}}'s [[Sing]] in ''[[Super Smash Bros. Ultimate]]'']] | ||
'''Asleep''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[sleep]] effect. It has appeared in every ''Super Smash Bros.'' game. A fighter that is asleep is shown visibly sleeping. | '''Asleep''' ('''FuraSleep''' in the game files) is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[sleep]] effect. It has appeared in every ''Super Smash Bros.'' game. A fighter that is asleep is shown visibly sleeping. | ||
In ''[[Super Smash Bros. Ultimate]]'', the support [[spirit]] skill Slumber Immunity prevents the equipped fighter from falling asleep. | In ''[[Super Smash Bros. Ultimate]]'', the support [[spirit]] skill Slumber Immunity prevents the equipped fighter from falling asleep. |
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