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Gligar2007 (talk | contribs) mNo edit summary |
(Undid edit by Gligar2007: no, this is really clunky. since it already says "held horizontally" you don't have to have to use the relative terms for when it's held vertically.) Tag: Undo |
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In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref> | In ''Melee'', the directional pad also has uses not intended in regular gameplay: through the {{SSBM|debug mode}}, it can be used to toggle the game mode, control {{SSBM|Master Hand}} (also possible with the [[Name Entry glitch]]) and/or {{SSBM|Crazy Hand}}, and spawn items in-game, among other things.<ref>http://tcrf.net/Super_Smash_Bros._Melee/Master_Debug_Menu</ref> | ||
In ''Ultimate'', when using Joy-Con (L) as a single Joy-Con held horizontally, the d-pad buttons are instead set to different actions, as the | In ''Ultimate'', when using Joy-Con (L) as a single Joy-Con held horizontally, the d-pad buttons are instead set to different actions, as the right button acts like an A button and is used for performing standard attacks, while the bottom button acts like a B button and is used for performing special attacks, and the top and left buttons act like X and Y buttons and are used for jumping. | ||
==Gallery== | ==Gallery== |
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