Captain Falcon (SSBM)/Forward tilt: Difference between revisions
(New Page: {{ArticleIcons|ssbm=y}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Captain Falcon's forward tilt hitbox visualizations. |- !↗ |File:CFalcon Forward tilt (angled...) |
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==Overview== | ==Overview== | ||
Does a roundhouse kick that can be angled up or down. Fast with decent [[range]]. There is not a significant amount of [[combo]] options from this move because of its horizontal hit trajectory, low [[knockback]] (though it has good knockback for a forward tilt) and stun time, and wind-down lag. One can try to follow up with a u-air or a jump-canceled grab, and even a dash-canceled d-tilt or [[Raptor Boost]], but they are not true combos and can be countered by every character. It may be a good idea to [[wavedash]] slightly forward to maintain pressure, and enter a defensive stance or used after a pivot as a surprise attack to keep enemies away. A forward tilt, angled upward, can stun enemies long enough from an u-throw/d-throw that it can lead to a [[Knee Smash]]. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 00:28, February 21, 2021
Captain Falcon's forward tilt hitbox visualizations. | ||||
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Overview[edit]
Does a roundhouse kick that can be angled up or down. Fast with decent range. There is not a significant amount of combo options from this move because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. One can try to follow up with a u-air or a jump-canceled grab, and even a dash-canceled d-tilt or Raptor Boost, but they are not true combos and can be countered by every character. It may be a good idea to wavedash slightly forward to maintain pressure, and enter a defensive stance or used after a pivot as a surprise attack to keep enemies away. A forward tilt, angled upward, can stun enemies long enough from an u-throw/d-throw that it can lead to a Knee Smash.
Hitboxes[edit]
Timing[edit]
Hitboxes | 9-11 |
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Animation length | 29 |
Lag time |
Hitbox |
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