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From ''Melee'' onward, all characters have a unique sleeping animation. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and they also emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown. | From ''Melee'' onward, all characters have a unique sleeping animation. For example, [[Donkey Kong]] rocks on his back and puts his thumb in his mouth, and [[Fox]] curls up on the ground like his real-world animal counterpart. In ''Ultimate'', {{SSBU|Steve}} takes out a Bed from ''Minecraft'' and lies upon it, then breaks it and places it back in his inventory upon waking up. Sleeping characters also flash magenta, and they also emit stylized "bubbles" from their faces. In ''Melee'', {{SSBM|Mr. Game & Watch}} emits stylized Z's instead of bubbles; from ''Brawl'' onward, both the bubbles and Z's are shown. | ||
If {{SSBU|Hero}}'s Snooze is used to put a character to sleep in the air, in the air they use their [[tumble]] animation, then use their missed [[tech]] animation when they land. | |||
In ''Melee'' only, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Dr. Mario}}, {{SSBM|Captain Falcon}}, {{SSBM|Sheik}}, {{SSBM|Yoshi}}, {{SSBM|Bowser}}, {{SSBM|Ganondorf}}, {{SSBM|Young Link}} and {{SSBM|Mr. Game & Watch}} emit their stun voice clip upon waking up without being interrupted by knockback. Starting with ''Smash 4'', most newcomers and a number of veterans also have a similar (albeit unique) voice clip, often being a gasp or a quiet breathe; in ''Smash 4'', this applied to most voiced newcomers (with the exception of {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Bowser Jr.}}, {{SSB4|Lucina}}, {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}) plus {{SSB4|Mewtwo}}; ''Ultimate'' adds all voiced newcomers from that game (minus {{SSBU|Inkling}} and {{SSBU|Ridley}}; including {{SSBU|Daisy}} and {{SSBU|Chrom}}, whereas their base counterparts don't have one), as well as {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Zelda}}, {{SSBU|Ganondorf}}, {{SSBU|Wolf}}, and the {{SSBU|Mii Fighter}}s. | In ''Melee'' only, {{SSBM|Mario}}, {{SSBM|Luigi}}, {{SSBM|Dr. Mario}}, {{SSBM|Captain Falcon}}, {{SSBM|Sheik}}, {{SSBM|Yoshi}}, {{SSBM|Bowser}}, {{SSBM|Ganondorf}}, {{SSBM|Young Link}} and {{SSBM|Mr. Game & Watch}} emit their stun voice clip upon waking up without being interrupted by knockback. Starting with ''Smash 4'', most newcomers and a number of veterans also have a similar (albeit unique) voice clip, often being a gasp or a quiet breathe; in ''Smash 4'', this applied to most voiced newcomers (with the exception of {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Bowser Jr.}}, {{SSB4|Lucina}}, {{SSB4|Dark Pit}} and {{SSB4|Duck Hunt}}) plus {{SSB4|Mewtwo}}; ''Ultimate'' adds all voiced newcomers from that game (minus {{SSBU|Inkling}} and {{SSBU|Ridley}}; including {{SSBU|Daisy}} and {{SSBU|Chrom}}, whereas their base counterparts don't have one), as well as {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Zelda}}, {{SSBU|Ganondorf}}, {{SSBU|Wolf}}, and the {{SSBU|Mii Fighter}}s. | ||
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*{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but in the game the voice clip loops before the muttering can be heard. | *{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but in the game the voice clip loops before the muttering can be heard. | ||
**The voice clip, however, doesn’t loop if Richter is put to sleep by {{SSBU|Hero}}’s Snooze while he is in the air, but the duration is too short to be heard fully. | **The voice clip, however, doesn’t loop if Richter is put to sleep by {{SSBU|Hero}}’s Snooze while he is in the air, but the duration is too short to be heard fully. | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |
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