Template:FA/35: Difference between revisions
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Omega Tyrant (talk | contribs) (Time for new FA, this one has been waiting for a long time (while it lacks an image, as I'm aware of, that's not necessary for a FA).) |
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'''Momentum canceling''' is a technique employed in Super Smash Bros. Brawl that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in Brawl, | [[File:Spinning Kong.jpg|left|200px]] | ||
'''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is [[knockback|knocked into the air]]. Since, in ''Brawl'', [[aerial attack]]s and [[air dodge]]s can be performed while [[tumble|tumbling]] and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. Prominent examples of momentum canceling moves include [[Mr. Game & Watch (SSBB)|Mr. Game & Watch's]] [[Oil Panic]] and [[Donkey Kong (SSBB)|Donkey Kong's]] [[Spinning Kong]]. (''[[Momentum canceling|more...]]'')<noinclude>[[Category:Featured article excerpts]]</noinclude> |
Latest revision as of 23:31, February 11, 2021
Momentum canceling is a technique employed in Super Smash Bros. Brawl that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in Brawl, aerial attacks and air dodges can be performed while tumbling and reeling, it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing blast lines and being KOd. Prominent examples of momentum canceling moves include Mr. Game & Watch's Oil Panic and Donkey Kong's Spinning Kong. (more...)