Template:BrawlHitboxTableRow: Difference between revisions

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<noinclude>{{BrawlHitboxTableHeader}}</noinclude>
<noinclude>{{BrawlHitboxTableHeader}}</noinclude>
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|{{{id|<span class="error">#!</span>}}}||{{{part|0}}}||{{{damage|<span class="error">%!</span>}}}||{{{sd|0}}}||{{{angle|<span class="error">deg!</span>}}}||{{{bk|<span class="error">bk!</span>}}}||{{{ks|<span class="error">ks!</span>}}}||{{{fkv|<span class="error">fkv!</span>}}}||{{{r|<span class="error">r!</span>}}}||{{{bn|<span class="error">bn!</span>}}}||{{{xpos|0.0}}}||{{{ypos|0.0}}}||{{{zpos|0.0}}}||{{{sdi|1.0}}}x||{{{ff|1.0}}}x||{{{trip|0}}}%||{{BooleanIcon|{{{clang|1}}}}}||{{TypeIcon|{{{type|Typeless}}}}}||{{EffectIcon|{{{effect|Normal}}}}}||{{BooleanIcon|{{{g|1}}}}}||{{BooleanIcon|{{{a|1}}}}}||{{{sound|...}}}||{{BooleanIcon|{{{direct|1}}}}}||{{BooleanIcon|{{{x1|i}}}}}{{#if:{{{expand|}}}|{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}{{!!}}}}<noinclude>
|{{{id|<span class="error">#!</span>}}}||{{{part|0}}}||{{{damage|<span class="error">%!</span>}}}||{{{sd|0}}}||{{AngleIcon|{{{angle|361}}}|{{#if:{{{anglesuffix|}}}|{{{anglesuffix}}}}}|s=16}}{{#if:{{{expand|}}}|{{!!}}{{rollover|Standard|zero degrees is away from attacker by default|y}}}}||{{{bk|<span class="error">bk!</span>}}}||{{{ks|<span class="error">ks!</span>}}}||{{{fkv|<span class="error">fkv!</span>}}}||{{#if:{{{r|}}}|{{BrawlHitboxScale|{{{r}}}}}|<span class="error">r!</span>}}||{{ucfirst:{{BrawlBone|{{{char|}}}|{{{bn|}}}}}}}||{{BrawlHitboxScale|{{{xpos|0}}}}}||{{BrawlHitboxScale|{{{ypos|0}}}}}||{{BrawlHitboxScale|{{{zpos|0}}}}}||{{BrawlHitboxScale|{{{sdi|60000}}}}}x||{{BrawlHitboxScale|{{{ff|60000}}}}}x||{{#expr:{{BrawlHitboxScale|{{{trip|0}}}}}*100}}%||{{#if:{{{rawflags|}}}|{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|clang}}|t=HitboxTableIcon(Clang).png|f=HitboxTableIcon(NoClang).png}}{{!!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|rebound}}|t=HitboxTableIcon(Rebound).png|f=HitboxTableIcon(NoRebound).png}}{{!!}}{{TypeIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|type}}}}{{!!}}{{EffectIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|effect}}}}{{!!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|ground}}|t=HitboxTableIcon(GroundedTrue).png|f=HitboxTableIcon(GroundedFalse).png}}{{!!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|air}}|t=HitboxTableIcon(AerialTrue).png|f=HitboxTableIcon(AerialFalse).png}}{{!!}}[[File:HitboxTableIcon(Sound{{BrawlHitboxFlags1Parser|{{{rawflags}}}|slvl}}).png|16px|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|slvl}}]] {{BrawlHitboxFlags1Parser|{{{rawflags}}}|sfx}}{{!!}}{{BooleanIcon|{{BrawlHitboxFlags1Parser|{{{rawflags}}}|direct}}|t=SpecialsDirect.png|f=SpecialsIndirect.png}}|colspan=8{{!}}<span class="error">no flag data specified</span>}}<!--end rawflags stuff-->{{#if:{{{expand|}}}|{{!!}}<span title="True (by default)">[[File:HitboxTableIcon(Blockable).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(Unreflectable).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(Unabsorbable).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="False (by default)">[[File:HitboxTableIcon(False).png|16px|link=]]</span>{{!!}}<span title="By default">11111111111111</span>}}<noinclude>
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==Usage==
==Usage==
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This template leaves out values that are only in special hitboxes; for those go to {{t|BrawlSpecialHitboxTableRow}}. If you need to add empty cells to fit in a special table, add <code>expand=y</code>.
This template leaves out values that are only in special hitboxes; for those go to {{t|BrawlSpecialHitboxTableRow}}. If you need to add empty cells to fit in a special table, add <code>expand=y</code>.
[[Category:Meta-templates]]</noinclude><includeonly>[[Category:{{{type|Typeless}}} attacks]][[Category:{{{effect|Normal}}} attacks]]{{#switch:{{lc:{{{clang|1}}}}}|f|false|n|no|0=[[Category:Attacks with hitboxes that cannot clang]]}}{{#switch:{{lc:{{{direct|1}}}}}|f|false|n|no|0=[[Category:Indirect attacks]]}}{{#ifexpr:{{{sd|0}}}>0|[[Category:Attacks with extra shield damage]]}}{{#ifexpr:{{{sd|0}}}<0|[[Category:Attacks with penalized shield damage]]}}</includeonly>
[[Category:Meta-templates]]</noinclude><includeonly>{{#if:{{{rawflags|}}}|[[Category:{{BrawlHitboxFlags1Parser|{{{rawflags}}}|type}} attacks (SSBB)]][[Category:{{BrawlHitboxFlags1Parser|{{{rawflags}}}|effect}} attacks (SSBB)]]{{#ifeq:{{BrawlHitboxFlags1Parser|{{{rawflags}}}|clang}}|0|[[Category:Attacks with hitboxes that cannot clang]]}}{{#ifeq:{{BrawlHitboxFlags1Parser|{{{rawflags}}}|direct}}|0|[[Category:Indirect attacks]]}}}}<!--end rawflags if-->{{#ifexpr:{{{sd|0}}}>0|[[Category:Attacks with extra shield damage]]}}{{#ifexpr:{{{sd|0}}}<0|[[Category:Attacks with penalized shield damage]]}}{{#ifexpr:{{{angle|361}}} >= 230 and {{{angle|361}}} <= 310|[[Category:Meteor smashes (SSBB)]]}}{{#ifexpr:({{{angle|361}}} >= 0 and {{{angle|361}}} <= 30) or ({{{angle|361}}} >= 150 and {{{angle|361}}} <= 180)|[[Category:Semi-spikes (SSBB)]]}}{{#ifexpr:(({{{angle|361}}} > 180 and {{{angle|361}}} < 360) and not({{{angle|361}}} >= 230 and {{{angle|361}}} <= 310)) or ({{{angle|361}}} < 0 and {{{angle|361}}} > -180)|[[Category:Spikes]]}}</includeonly>

Latest revision as of 14:57, February 10, 2021

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
#! 0 %! 0 Sakurai angle bk! ks! fkv! r! 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified

Usage

Fills out rows in HitboxTables.

This template leaves out values that are only in special hitboxes; for those go to {{BrawlSpecialHitboxTableRow}}. If you need to add empty cells to fit in a special table, add expand=y.