SmashWiki:12TP/Smash Bros. DOJO!! 08: Difference between revisions
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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Second-level|二段|0.1}}]</span> | <span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Second-level|二段|0.1}}]</span> | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]] | ||
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 36-40|スマブラ拳!! 其の三十六~四十}}</span>''' | '''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 36-40|スマブラ拳!! 其の三十六~四十}}</span>''' | ||
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{{rollover|However, be warned that some attacks and all air attacks cannot be cancelled.|ただし、空中攻撃など相殺無効のものもあるので要注意。}} | {{rollover|However, be warned that some attacks and all air attacks cannot be cancelled.|ただし、空中攻撃など相殺無効のものもあるので要注意。}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO Charge Shot clang.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{rollover|Luigi blocks a maximum Charge Shot with a headbutt. Cool. Too cool.|最大ためチャージショットを、頭突きでなんなく受けるルイージ。かっこいい。かっこよすぎ。}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{rollover|Luigi blocks a maximum Charge Shot with a headbutt. Cool. Too cool.|最大ためチャージショットを、頭突きでなんなく受けるルイージ。かっこいい。かっこよすぎ。}}</span></div> | ||
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{{rollover|Both are powerful, so don't pass them up.|どっちも強力なので、チャンスをのがさず使いたい。}} | {{rollover|Both are powerful, so don't pass them up.|どっちも強力なので、チャンスをのがさず使いたい。}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO Yoshi dairs CF.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{rollover|With proper aim, Yoshi's down air can score up to 50 damage.|ヨッシーの空中下攻撃は、まともにヒットするとダメージ50を越える。}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{rollover|With proper aim, Yoshi's down air can score up to 50 damage.|ヨッシーの空中下攻撃は、まともにヒットするとダメージ50を越える。}}</span></div> | ||
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{{rollover|It's a scary technique to recover against,|復帰側には恐ろしいテクニックだけど、}} {{TranslationQuality|?|それをかわすのもかけひきのひとつ。図々しくも返り討ちにするのも手。|0.0}} | {{rollover|It's a scary technique to recover against,|復帰側には恐ろしいテクニックだけど、}} {{TranslationQuality|?|それをかわすのもかけひきのひとつ。図々しくも返り討ちにするのも手。|0.0}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO DK meteor.gif|130x170px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#3f0000">▲{{rollover|If nothing else, it feels good.|なにより気持ちがよかったりして。}}</span></div> | <span style="font-size:0.825em;color:#3f0000">▲{{rollover|If nothing else, it feels good.|なにより気持ちがよかったりして。}}</span></div> | ||
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{|width="260px" style="margin:1em auto 1em auto;text-align:center" | {|width="260px" style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|width=50%|[[ | |width=50%|[[File:SSB64DOJO jab vs throw 1.gif|90x73px|class=ssb64-site-img-4px]] | ||
|width=50%|[[ | |width=50%|[[File:SSB64DOJO jab vs throw 2.gif|90x73px|class=ssb64-site-img-4px]] | ||
|-style="font-size:0.825em;color:#420000" | |-style="font-size:0.825em;color:#420000" | ||
|▲{{rollover|Pink will use a weak attack and Yellow will grab at the same time.|ピンクは弱攻撃、黄色は投げを同タイミングで。}} | |▲{{rollover|Pink will use a weak attack and Yellow will grab at the same time.|ピンクは弱攻撃、黄色は投げを同タイミングで。}} | ||
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{{rollover|If there is more than one teammate,|チームメイトが複数人いる場合は、}}<br/>{{rollover|it will be taken from whoever has the most stock.|ストック数がもっとも多いプレイヤーから取られていく。}} | {{rollover|If there is more than one teammate,|チームメイトが複数人いる場合は、}}<br/>{{rollover|it will be taken from whoever has the most stock.|ストック数がもっとも多いプレイヤーから取られていく。}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO stock loss.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|仲間のピンチにストックくん走る!|0.0}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|仲間のピンチにストックくん走る!|0.0}}</span></div> | ||
Latest revision as of 13:56, February 10, 2021
[Second-level]
Smash Bros. DOJO!! 36-40
- Offsetting -
- On using continuously-hitting aerials -
- Meteor smash! -
- Law of jab speed vs throws -
- Dividing lives in team battles -
#36 [System] Offsetting
A majority of attacks can be cancelled if hit by an attack and the damage difference is 10 or less. |
The utility of this is low, but it's appealing to destroy projectiles. |
However, be warned that some attacks and all air attacks cannot be cancelled. |
#37 [Tactics] On using continuously-hitting aerials
Aerial attacks that deal continuous hits can be used in two ways. |
1: At the peak of a jump, hitting with all hits. |
2: While falling, aim to hit just before landing. |
Both are powerful, so don't pass them up. |
#38 [Tactics] Meteor smash!
Some aerial attacks knock the opponent downwards. |
If landed without a floor below, this can be a one-hit KO. |
It's a scary technique to recover against, それをかわすのもかけひきのひとつ。図々しくも返り討ちにするのも手。 |
#39 [Performance] Law of jab speed vs throws
In this game, every character has a weak atack that comes out faster than any throw. |
So, in a confused scuffle, weak attacks have some advantage. |
Taking Mario as an example, |
▲Pink will use a weak attack and Yellow will grab at the same time. | ▲Result. |
#40 [Other] Dividing lives in team battles
If a player is eliminated from a stock team battle, they can press the Start button to take a stock from a teammate. |
ただし、取られるがわから2人以上ストックが残っている場合。 |
If there is more than one teammate, |