SmashWiki:12TP/Luigi: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "\[\[(:)?Image:" to "[[$1File:")
 
(One intermediate revision by one other user not shown)
Line 18: Line 18:
{{TranslationQuality|?|キャラ自体が持つ魅力のせいだろうか?}}
{{TranslationQuality|?|キャラ自体が持つ魅力のせいだろうか?}}
|
|
[[Image:SSB64 Luigi.gif|190x199px|center]]
[[File:SSB64 Luigi.gif|190x199px|center|link=]]
|}
|}


Line 48: Line 48:
*{{rollover|Its knockback is low, and it's hard to use in a match,|ふっとび力が低く、対戦でこれをとどめに使うことはできないが、}}<br/>{{TranslationQuality|but if mastered...|マスターハンドなら・・・|0.15}}
*{{rollover|Its knockback is low, and it's hard to use in a match,|ふっとび力が低く、対戦でこれをとどめに使うことはできないが、}}<br/>{{TranslationQuality|but if mastered...|マスターハンドなら・・・|0.15}}


<div style="text-align:center">[[Image:Luigi Tauntkick Mario SSB64.gif|120x90px|class=ssb64-site-img-3px]]<br/>
<div style="text-align:center">[[File:Luigi Tauntkick Mario SSB64.gif|120x90px|class=ssb64-site-img-3px|link=]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|I call this innovation.|ぽこっとね。|0.0}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|I call this innovation.|ぽこっとね。|0.0}}</span></div>


Line 72: Line 72:
*{{TranslationQuality|Fast to put out, but no power. A move that should not be used much.|出すスピードが速い分、パワーがない。あんまりつかえないワザ。|0.35}}
*{{TranslationQuality|Fast to put out, but no power. A move that should not be used much.|出すスピードが速い分、パワーがない。あんまりつかえないワザ。|0.35}}


<div style="text-align:center">[[Image:SSB64DOJO Mario Luigi down tilts.gif|120x90px|class=ssb64-site-img-3px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO Mario Luigi down tilts.gif|120x90px|class=ssb64-site-img-3px|link=]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|These are a little bit different.|すこしちがう。|0.6}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|These are a little bit different.|すこしちがう。|0.6}}</span></div>


Line 95: Line 95:
*{{rollover|Although you could target fallen enemies,|敵がたおれた時などが狙い目のように思えるが、}}<br/>{{rollover|note that fallen enemies take half damage.|たおれ時のダメージは1/2になるので注意。}}
*{{rollover|Although you could target fallen enemies,|敵がたおれた時などが狙い目のように思えるが、}}<br/>{{rollover|note that fallen enemies take half damage.|たおれ時のダメージは1/2になるので注意。}}


<div style="text-align:center">[[Image:FJPSSB.gif|78x100px|class=ssb64-site-img-3px]]<br/>
<div style="text-align:center">[[File:FJPSSB.gif|78x100px|class=ssb64-site-img-3px|link=]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|This is the moment!|その刹那にかけろ!|0.05}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|This is the moment!|その刹那にかけろ!|0.05}}</span></div>



Latest revision as of 11:24, February 10, 2021


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

Luigi

Although basically the same as Mario,
there are a few differences and quirks,
as he's not really the heroic type.

使えないという人もいれば
最高だという人もいる。
両極端なキャラになっているのは、
性能だけでなく、
キャラ自体が持つ魅力のせいだろうか?

SSB64 Luigi.gif

Luigi and Mario: a summary of differences

1: Body shape (= hurtbox sizes)
2: Jumping ability
3: Falling speed (horizontal, vertical, and dive)
4: Slipperiness
5: Colour of standard special move & flies directly sideways
6: For the up special move, the damage after the powerful first frame is 1
7: Down special move is one hit
8: Taunt pose
9: Dash attack
10: Strong down attack
11: Voice (Luigi's is higher, some lines are different)
12: Colour
13: Eyes
14: Popularity
Some things such as shield size are slightly different, but omitted.
Choose whichever of Mario and Luigi you prefer.

Taunt (L button)

  • There is a hidden hitbox in this taunt (on the foot).
  • Its knockback is low, and it's hard to use in a match,
    but if mastered...
Luigi Tauntkick Mario SSB64.gif
I call this innovation.

Jump (tap up or press C)

  • Luigi's jumps, compared to Mario's, reach higher
    and fall slower.
  • Although it's higher and slower, his horizontal air speed is low,
    so horizontal distance does not extend much.
  • Despite this, Mario and Luigi still
    weigh the same, so their knockback resistance does not change.

Running brake (release stick to neutral while running)

  • If you brake while running,
    it can easily be seen how slippery Luigi is compared to Mario.
  • Each character has a defined "friction",
    that influences their movement behaviour. Luigi has the lowest friction.

Everywhere Punch (dash attack)

  • Luigi's dash attack consists of throwing punches here and there.
  • It isn't intended to be used too much, honestly.
    It may fix a bad habit of relying on dash attacks.

Low Kick (strong down attack)

  • A strong attack, Mario extends his foot while spinning,
    while Luigi extends his foot straight out.
  • Fast to put out, but no power. A move that should not be used much.
SSB64DOJO Mario Luigi down tilts.gif
These are a little bit different.

Drill Kick (down air attack)

  • Continuous aerial attack.
  • If you hit a grounded opponent with this, then as you land
    use Luigi's strong Fire Jump Punch.
  • Try not to land too early.

Fireball (normal special move)

  • Luigi's Fireball flies straight ahead.
  • While it's easy to hit opponents with Mario's Fireball,
    Luigi's Fireball finds it easier to block enemy fire.
    Each has its own advantages and disadvantages.
  • Power is the same as Mario's.

Super Jump Punch (up special move)

  • High-risk high-return,
    this move can become an important factor for Luigi.

    彼はこの1発にすべてをかけているというウワサあり。
  • When it hits the moment it's used
    it becomes a powerful Fire Jump Punch.

    Its power approaches the Falcon Punch.
  • It then becomes extremely weak, dealing 2 damage once,
    and only producing one coin.
  • On the ground, overlapping characters push away, so it's more likely to hit in the air.
  • Although you could target fallen enemies,
    note that fallen enemies take half damage.
FJPSSB.gif
This is the moment!

Luigi Cyclone (down special move)

  • Instead of the Mario Tornado's continuous hitting,
    this does a lot of damage.
  • Again, this can be good or bad.

Table of Luigi's moves
Weak attack 1 Left Punch
Weak attack 2 Right Punch
Weak attack 3 Raised Kick
Continuous weak attack -
Dash attack Everywhere Punch
Strong side attack Middle Kick
Strong up attack Uppercut
Strong down attack Low Kick
Side smash attack Smash Punch
Up smash attack Smash Headbutt
Down smash attack Double Kick
Neutral air attack Luigi Kick
Forward air attack Spinning Dropkick
Back air attack Backward Dropkick
Up air attack Air Slash
Down air attack Drill Kick
Grab Grab
Forward throw Cast Throw
Back throw Giant Swing
Normal special move Fireball
Up special move Super Jump Punch
Down special move Luigi Cyclone