Superflat World: Difference between revisions

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The Game & Watches were handheld consoles with one game programmed into each unit. The stages in Superflat World and the moves of Mr. Game & Watch are all based on [[Game & Watch]] games.
The Game & Watches were handheld consoles with one game programmed into each unit. The stages in Superflat World and the moves of Mr. Game & Watch are all based on [[Game & Watch]] games.
In a Dojo update, it is implied by Sakurai in his description of Mr. Game & Watch's role in the Subspace Emissary that good and evil do not exist in Superflat World.


{{Game & Watch universe}}
{{Game & Watch universe}}
[[Category:Game & Watch universe]]
[[Category:Game & Watch universe]]
[[Category:Stage locations]]
[[Category:Stage locations]]

Revision as of 16:41, May 30, 2009

The Flat Zone, showing the standards of 'Superflat World'-set levels.

The Superflat World is the name given to the collection of locations created for the Game & Watch games. The Super Smash Bros. Melee stage Flat Zone and the Super Smash Bros. Brawl stage Flat Zone 2 are representations of this collection. Both stages are actually "games" being played on a giant Game & Watch. As such, both stages are entirely flat and composed of black lines that form the various graphics needed.

The Superflat World is the home of Super Smash Bros. series playable fighter Mr. Game & Watch.

The Game & Watches were handheld consoles with one game programmed into each unit. The stages in Superflat World and the moves of Mr. Game & Watch are all based on Game & Watch games.

In a Dojo update, it is implied by Sakurai in his description of Mr. Game & Watch's role in the Subspace Emissary that good and evil do not exist in Superflat World.