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Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | Diddy Kong plunges both feet forward. It deals 10% damage [[sweet spot (hitbox)| sweet spot]]ed and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous [[auto-cancel]] window that makes it safe on shield if spaced properly. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | |||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 36: | Line 36: | ||
|fkv=0 | |fkv=0 | ||
|r=4.0 | |r=4.0 | ||
|bn=5 | |||
|xpos=0.0 | |||
|ypos=0.0 | |||
|zpos=1.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|clang=y | |||
|rebound=y | |||
|slvl=L | |||
|sfx=Kick | |||
|direct=y | |||
}} | |||
{{HitboxTableTitle|Clean hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage=8% | |||
|angle=361 | |||
|bk=30 | |||
|ks=86 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=10 | |||
|xpos=2.0 | |||
|ypos=0.5 | |||
|zpos=1.0 | |||
|ff=1.0 | |||
|type=Foot | |||
|effect=Normal | |||
|clang=y | |||
|rebound=y | |||
|slvl=L | |||
|sfx=Kick | |||
|direct=y | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage=8% | |||
|angle=361 | |||
|bk=30 | |||
|ks=86 | |||
|fkv=0 | |||
|r=5.0 | |||
|bn=5 | |bn=5 | ||
|xpos=0.0 | |xpos=0.0 | ||
Line 50: | Line 93: | ||
}} | }} | ||
|} | |} | ||
==Update history== | ==Update history== | ||
*{{nerf|Damage decreased|12%/10%|10%/8%.}} | *{{nerf|Damage decreased|12%/10%|10%/8%.}} |
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