Sonic (SSB4)/Up throw: Difference between revisions

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Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of [[Spring Jump]]. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw.
Heaves the opponent upward and sharpens his quills to stab them. Depending on the opponent's damage, it can be followed up with a neutral, forward, back or up aerial. KOs at 180%. This throw is very useful as a combo starter. Its knockback is low enough for it to combo into any aerial at low percents (barring down aerial) and at mid percents, it can continue comboing with the aid of [[Spring Jump]]. It's reasonable knockback scaling allows it to be a situational KO move. This throw is very useful overall, being Sonic's best throw.


==Throw Data==
==Throw and Hitbox Data==
===Hitbox===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1%
|angle=80
|af=3
|bk=60
|ks=180
|fkv=0
|r=5.0
|bn=0
|xpos=0.0
|ypos=11.0
|zpos=3.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.5
|clang=f
|rebound=f
|slvl=M
|sfx=Kick
|i35=1
}}
|}
 
===Throw===
===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableHeader}}
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|slvl=S
|slvl=S
|sfx=None
|sfx=None
}}
|}
===Collateral===
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|id=0
|damage=1%
|angle=80
|af=3
|bk=60
|ks=180
|fkv=0
|r=5
|bn=0
|xpos=0.0
|ypos=11.0
|zpos=3.0
|trip=0
|type=Foot
|effect=Normal
|ff=1.5
|clang=f
|rebound=f
|slvl=M
|sfx=Kick
|i35=1
}}
}}
|}
|}
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