Conditions: Difference between revisions

106 bytes removed ,  4 years ago
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* '''Giant/Tiny''': Affected fighters will suddenly become Giant/Tiny.
* '''Giant/Tiny''': Affected fighters will suddenly become Giant/Tiny.
* '''Invisibility''': Affected fighters will suddenly become Invisible.
* '''Invisibility''': Affected fighters will suddenly become Invisible.
* '''Metal Shift''': Affected fighters will suddenly become metal, like being transformed by a Metal Box.
* '''Metal Shift''': Affected fighters will suddenly become metal, like being transformed by a Metal Box.  
* '''Sleep Status''': Affected fighters will suddenly fall asleep. <!--test needed, may be negated by Slumber Immunity but I don't think I've seen the rule on the player-->
* '''Temporary Invincibility''': Affected fighters will suddenly become invincible.
* '''Temporary Invincibility''': Affected fighters will suddenly become invincible.
* '''Sudden Damage''': Affected fighters will suddenly take damage. The amount of damage taken varies between different spirit battles.
* '''Sudden Damage''': Affected fighters will suddenly take damage. The amount of damage taken varies between different spirit battles.
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* '''Strengthen Weapon''': Affected fighters will suddenly deal increased [[Weapon]] damage.
* '''Strengthen Weapon''': Affected fighters will suddenly deal increased [[Weapon]] damage.
* '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier.
* '''Reflect-Damage Buffed''': Affected fighter's [[Reflection|reflectors]] will suddenly have a higher multiplier.
 
* '''Sleep Status''': Affected fighters will suddenly fall asleep.
===Hazards===
===Hazards===


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