Super Smash Bros. 4

Bayonetta (SSB4)/Neutral attack/Hit 3: Difference between revisions

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(Created page with "{{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |damage=2.7% |angle=60 |bk=47 |ks=20 |fkv=0 |...")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BayonettaJab3SSB4.gif|thumb|270px|Hitbox visualization showing Bayonetta's third jab.]]


==Overview==
==Overview==
{{competitive expertise}}
Performs a forward-upward swipe. It is followed by her [[Bayonetta (SSB4)/Neutral attack/Hit 1|first]] and [[Bayonetta (SSB4)/Neutral attack/Hit 2|second]] hits. This attack's [[Hitbox|hitboxes]] only appear for two frames. The last input for this attack is [[Bayonetta (SSB4)/Neutral attack/Infinite|the infinite]].
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}

Latest revision as of 16:59, January 14, 2021

Hitbox visualization showing Bayonetta's third jab.

Overview[edit]

Performs a forward-upward swipe. It is followed by her first and second hits. This attack's hitboxes only appear for two frames. The last input for this attack is the infinite.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.7% 0 AngleIcon60.png 47 20 0 2.0 0 0.0 6.0 7.0 to 4.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 2.7% 0 AngleIcon85.png 47 20 0 2.0 0 0.0 6.0 13.0 to 4.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 2.7% 0 AngleIcon68.png 28 20 0 4.5 0 0.0 14.0 5.0 to 4.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
3 0 2.7% 0 AngleIcon90.png 28 20 0 4.5 0 0.0 14.0 11.0 to 4.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
All hitboxes use weight-independent knockback.

Timing[edit]

Hitboxes 11-12
Earliest continuable 16
Interruptible 34
Animation length 46
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible