Super Smash Bros. 4

Bayonetta (SSB4)/Neutral attack/Hit 2: Difference between revisions

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(Created page with "{{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |damage=1.5% |angle=48 |bk=45 |ks=25 |fkv=0 |...")
 
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BayonettaJab2SSB4.gif|thumb|270px|Hitbox visualization showing Bayonetta's second jab.]]


==Overview==
==Overview==
{{competitive expertise}}
Performs a forward swipe. It is followed by her [[Bayonetta (SSB4)/Neutral attack/Hit 1|first hit]]. The next inputs are [[Bayonetta (SSB4)/Neutral attack/Hit 3|another hit]], then [[Bayonetta (SSB4)/Neutral attack/Infinite|an infinite]]. This attack's [[Hitbox|hitboxes]] only appear for 3 frames.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
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{{HitboxTableRowNote|All hitboxes uses weight-independent knockback.|24}}
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|24}}
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Latest revision as of 16:50, January 14, 2021

Hitbox visualization showing Bayonetta's second jab.

Overview[edit]

Performs a forward swipe. It is followed by her first hit. The next inputs are another hit, then an infinite. This attack's hitboxes only appear for 3 frames.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.5% 0 AngleIcon48.png 45 25 0 4.5 22 -4.0 -0.5 -1.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 1.5% 0 AngleIcon68.png 40 25 0 4.0 22 2.5 -0.5 -1.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 1.5% 0 AngleIcon82.png 38 25 0 5.0 22 9.0 -0.5 -1.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
3 0 1.5% 0 AngleIcon70.png 40 25 0 2.2 0 0.0 4.5 8.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png
All hitboxes use weight-independent knockback.

Timing[edit]

Hitboxes 9-11
Earliest continuable 15
Interruptible 31
Animation length 55
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible