Lucario (SSB4)/Back throw: Difference between revisions
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==Overview== | ==Overview== | ||
Lucario throws the opponent with both hands on the ground behind itself, bouncing them backward. Like the rest of Lucario's moves, its power is dependent on [[Aura]]. | Lucario throws the opponent with both hands on the ground behind itself, bouncing them backward. Like the rest of Lucario's moves, its power is dependent on [[Aura]], even though the throw lacks an [[Aura (effect)|aura hit effect]]. Its base damage is 10% and it can deal from 6.6% to a whopping 17% depending on Lucario's damage (Not including stock modifiers, where the damage can range from 6% to 18%). Combos relatively effectively into a fully-charged [[Aura Sphere]] at low to mid-range opponent percentages, and at high opponent damage, can be a viable [[KO]] move. | ||
==Throw data== | ==Throw data== |
Latest revision as of 14:21, January 12, 2021
Overview[edit]
Lucario throws the opponent with both hands on the ground behind itself, bouncing them backward. Like the rest of Lucario's moves, its power is dependent on Aura, even though the throw lacks an aura hit effect. Its base damage is 10% and it can deal from 6.6% to a whopping 17% depending on Lucario's damage (Not including stock modifiers, where the damage can range from 6% to 18%). Combos relatively effectively into a fully-charged Aura Sphere at low to mid-range opponent percentages, and at high opponent damage, can be a viable KO move.
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 10% | Forwards | 50 | 60 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 11.75 | 12.17 | 12.24 | 12.38 | 12.52 | 12.59 | 12.66 | 12.73 | 12.87 | 12.94 | 13.23 | 13.3 | 13.37 | 13.51 | 13.58 | 13.65 | 13.72 | 13.79 | 13.86 | 13.93 | 14 | 14.14 | 14.21 | 14.28 | 14.42 | 14.49 | 14.56 | 14.92 | 15.13 | 15.34 | 15.55 | 16.11 |
Interruptible | 29.93 | 31.07 | 31.26 | 31.64 | 32.02 | 32.21 | 32.4 | 32.59 | 32.97 | 33.16 | 33.91 | 34.1 | 34.29 | 34.67 | 34.86 | 35.05 | 35.24 | 35.43 | 35.62 | 35.81 | 36 | 36.38 | 36.57 | 36.76 | 37.14 | 37.33 | 37.52 | 38.46 | 39.03 | 39.6 | 40.17 | 41.69 |
Animation length | 40.68 | 42.24 | 42.5 | 43.02 | 43.54 | 43.8 | 44.06 | 44.32 | 44.84 | 45.1 | 46.14 | 46.4 | 46.66 | 47.18 | 47.44 | 47.7 | 47.96 | 48.22 | 48.48 | 48.74 | 49 | 49.52 | 49.78 | 50.04 | 50.56 | 50.82 | 51.08 | 52.38 | 53.16 | 53.94 | 54.72 | 56.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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