R.O.B. (SSB4)/Down tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
SuperSqank (talk | contribs) |
||
Line 6: | Line 6: | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|special=y}} | ||
{{ | {{SSB4SpecialHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=5% | |damage=5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=2 | |bk=2 | ||
|ks=100 | |ks=100 | ||
Line 20: | Line 21: | ||
|ypos=1.7 | |ypos=1.7 | ||
|zpos=21.0 | |zpos=21.0 | ||
|ystretch=7.0 | |||
|zstretch=9.0 | |||
|type=Hand | |type=Hand | ||
|sdi=1.0 | |sdi=1.0 | ||
Line 27: | Line 30: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 16:35, December 31, 2020
Overview
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is arguably R.O.B.'s quickest out-of-shield option when facing the opponent. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent
Hitboxes
Timing
Hitbox | 3 |
---|---|
Interruptible | 15 |
Animation length | 28 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Interruptible |
|