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(I figured out what triggers this glitch. Bumping this up from the minor bug subsection since it softlocks the game, plus I get to give it a cool name. This is the weirdest, most specific and by far STUPIDEST glitch I've discovered...) |
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*In ''Ultimate'', a glitch causes the individual Damage counter to display 0.1% less damage for certain moves with decimal damage values, despite the Total Damage counter showing the correct amount of damage applied to the opponent. An example is {{SSBU|Mario}}'s pummel, which deals 1.3% (without the [[1v1 multiplier]]), but erroneously displays 1.2% in the Damage counter. | *In ''Ultimate'', a glitch causes the individual Damage counter to display 0.1% less damage for certain moves with decimal damage values, despite the Total Damage counter showing the correct amount of damage applied to the opponent. An example is {{SSBU|Mario}}'s pummel, which deals 1.3% (without the [[1v1 multiplier]]), but erroneously displays 1.2% in the Damage counter. | ||
*In ''Ultimate'', when {{SSBU|Kirby}} [[List of Copy Abilities|copies]] {{SSBU|Steve}}, the invincibility and intangibility overlays from the "Invincibility" modifier do not properly apply to him, with the most evident case being when obtaining a [[Super Star]]. [https://twitter.com/ron_yt0510/status/1316293586644692993] | *In ''Ultimate'', when {{SSBU|Kirby}} [[List of Copy Abilities|copies]] {{SSBU|Steve}}, the invincibility and intangibility overlays from the "Invincibility" modifier do not properly apply to him, with the most evident case being when obtaining a [[Super Star]]. [https://twitter.com/ron_yt0510/status/1316293586644692993] | ||
*In ''Ultimate'', resetting Training Mode with the Pokémon Trainer as a CPU opponent while using a Pokémon that did not start the match (e.g. starting a match as Squirtle, but resetting the match as Ivysaur/Charizard) will cause the name of the starting Pokémon to appear on the screen for 1 frame. This also works if Player 1 currently has no name selected. | |||
*In ''Ultimate'', hitting a character while using the 1 Frame speed setting will cause the attacked character to assume the last pose they took before getting hit every time a frame is progressed during their hitstun. Holding down the button cancels out the bug. | |||
**This bug does not occur if a grounded character gets hit by an attack that sends them into the air. | |||
==Gallery== | ==Gallery== |
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