Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Shadow Flare: Difference between revisions
(→Origin) |
m (→Origin) |
||
Line 20: | Line 20: | ||
==Origin== | ==Origin== | ||
Shadow Flare is a spell that first appeared in ''Final Fantasy III'' as a learnable action through the Geomancer class and has since been featured in various other games, often as a dark counterpart to the Flare spell. In ''Final Fantasy VII'', Shadow Flare was a spell used by Safer Sephiroth and was one of the strongest non-Gravity spells in the game. Its depiction in Smash more closely resembles its iteration in the Kingdom Hearts series and in turn, the Dissidia series as flaming dark orbs that surrounded the target before blasting them. | Shadow Flare is a spell that first appeared in ''Final Fantasy III'' as a learnable action through the Geomancer class and has since been featured in various other games, often as a dark counterpart to the Flare spell. In ''Final Fantasy VII'', Shadow Flare was a spell used by Safer Sephiroth and was one of the strongest non-Gravity spells in the game. Its depiction in ''Smash'' more closely resembles its iteration in the ''Kingdom Hearts'' series and in turn, the ''Dissidia'' series as flaming dark orbs that surrounded the target before blasting them. | ||
{{incomplete}} | {{incomplete}} | ||
Revision as of 22:43, December 17, 2020
Shadow Flare | |
---|---|
User | Sephiroth |
Universe | Final Fantasy |
Shadow Flare is Sephiroth's side special move.
Overview
Sephiroth snaps his fingers and shoots a thin beam of light forward. If the beam hits an opponent, they become surrounded by a circling ball of darkness. After 4 seconds, the ball flashes and strikes the target. Multiple balls can be stacked on the same opponent; the move can be charged by holding the button in order to stick up to 3 at once, and a total of 5 can be on a single opponent. Existing balls will have some duration added to their attack timer if the move hits again. If the balls are currently attacking an opponent, no more can be added until the attack concludes. Each ball is an individual projectile that can be reflected, absorbed, or pocketed, though they have no hitbox until they attack.
Instructional Quotes
![]() |
![]() |
Release a small burst of energy. If an opponent is hit, the energy will move around them for a short time and then detonate. |
Origin
Shadow Flare is a spell that first appeared in Final Fantasy III as a learnable action through the Geomancer class and has since been featured in various other games, often as a dark counterpart to the Flare spell. In Final Fantasy VII, Shadow Flare was a spell used by Safer Sephiroth and was one of the strongest non-Gravity spells in the game. Its depiction in Smash more closely resembles its iteration in the Kingdom Hearts series and in turn, the Dissidia series as flaming dark orbs that surrounded the target before blasting them.