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In ''Super Smash Bros.'' and ''Melee'', interrupting a delayed [[double jump]] results in [[double jump cancel]]ling. This is no longer possible from ''Brawl'' onwards (although it can still be done with certain special moves), where doing so only interrupts the animation of the double jump (as well as any special properties it may have, such as Yoshi's knockback resistance), not the execution. | In ''Super Smash Bros.'' and ''Melee'', interrupting a delayed [[double jump]] results in [[double jump cancel]]ling. This is no longer possible from ''Brawl'' onwards (although it can still be done with certain special moves), where doing so only interrupts the animation of the double jump (as well as any special properties it may have, such as Yoshi's knockback resistance), not the execution. | ||
If a fighter is holding an [[Assist Trophy]], all forms of interruptibility are temporarily disabled until the fighter uses the Assist Trophy or drops it. This extends to all attacks, all landing animations, special moves, airdodges and even [[hitstun]] animations, which tend to last for longer than the hitstun itself, effectively making hitstun greater than usual, although oddly [[hitstun cancelling]] still works as normal. | |||
==Trivia== | ==Trivia== |