Asleep: Difference between revisions
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*{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but in the game the voice clip loops before the muttering can be heard. | *{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but in the game the voice clip loops before the muttering can be heard. | ||
**The voice clip, however, doesn’t loop if Richter is put to sleep by {{SSBU|Hero}}’s Snooze while he is in the air, but the duration is too short to be heard fully. | **The voice clip, however, doesn’t loop if Richter is put to sleep by {{SSBU|Hero}}’s Snooze while he is in the air, but the duration is too short to be heard fully. | ||
*When {{SSBU|Steve}} is put to sleep, he uses a bed and his eyes remain open | *When {{SSBU|Steve}} is put to sleep, he uses a bed and his eyes remain open When in the ground, When he is asleep in the air, He Flop face first instead of placing his bed when He was hit by {{SSBU|Hero}}'s Snooze | ||
*If {{SSBU|Hero}}'s Snooze is used to put a character to sleep in the air, the animation for the sleeping character while falling is their tumble, and after they land, the animation of a missed tech. | *If {{SSBU|Hero}}'s Snooze is used to put a character to sleep in the air, the animation for the sleeping character while falling is their tumble, and after they land, the animation of a missed tech. | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |