Donkey Kong (SSBB)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
==Throw data== | ==Throw data== | ||
===Forward=== | ===Forward=== |
Revision as of 04:50, December 4, 2020
Overview
Throw data
Forward
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 8% | ![]() |
Forwards | 80 | 50 | 0 | 0 | 1.0x | None | 0% | ![]() |
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1 | 3% | ![]() |
Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | ![]() |
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Back
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 8% | ![]() |
Forwards | 80 | 50 | 0 | 0 | 1.0x | None | 0% | ![]() |
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1 | 3% | ![]() |
Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | ![]() |
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Up
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | ![]() |
Forwards | 90 | 30 | 0 | 0 | 1.0x | None | 0% | ![]() |
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1 | 3% | ![]() |
Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | ![]() |
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Down
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 6% | ![]() |
Forwards | 65 | 26 | 0 | 0 | 1.0x | None | 0% | ![]() |
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1 | 3% | ![]() |
Forwards | 40 | 100 | 0 | 0 | 1.0x | None | 0% | ![]() |
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Timing
The speed Donkey Kong carries the opponent depends on the opponent's weight.
Invincibility | 1-8 |
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Animation length | 19 |
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Forward
Throw Release | 13 |
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Animation length | 39 |
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Back
Throw Release | 15 |
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Animation length | 39 |
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Up
Throw Release | 14 |
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Interruptible | 30 |
Animation length | 34 |
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Down
Throw Release | 16 |
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Animation length | 39 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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