User:TheNuttyOne/Assist Trophies: Difference between revisions
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TheNuttyOne (talk | contribs) (Created page with "Ideas for potential assist trophies and Pokemon. {|class="wikitable" style="width:100%;" |- !width="10%"|'''Name''' !width="15%"|'''Image''' !width="75%"|'''Function''' |- |{...") |
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|{{s|mariowiki|Boom Boom}}<br>{{symbol|mario|25px}}{{uv|Mario}} | |{{s|mariowiki|Boom Boom}}<br>{{symbol|mario|25px}}{{uv|Mario}} | ||
|[[File:Boom Boom | |[[File:SSBU spirit Boom Boom.png|center|150px]] | ||
|Boom Boom uses his spinning attack from ''Super Mario 3D Land'' and ''Super Mario 3D World'' (as it appears in a 2.5D setting in ''Super Mario Maker 2''). He can be defeated, but only by attacking him from above, as his spinning fists give him invulnerability from the sides. He will always stay on the same platform he was summoned on. | |Boom Boom uses his spinning attack from ''Super Mario 3D Land'' and ''Super Mario 3D World'' (as it appears in a 2.5D setting in ''Super Mario Maker 2''). He can be defeated, but only by attacking him from above, as his spinning fists give him invulnerability from the sides. He will always stay on the same platform he was summoned on. | ||
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|[[Boo]]<br>{{symbol|mario|25px}}{{uv|Mario}} | |[[Boo]]<br>{{symbol|mario|25px}}{{uv|Mario}} | ||
|[[File:Boo | |[[File:SSBU spirit Boo.png|center|150px]] | ||
|Based on its appearance as an item in ''Mario Kart'', Boo turns the summoner invisible (like the [[Cloaking Device]]) for a short amount of time. While this invisibility is active, if any other items spawn, Boo will grab them and bring them to the summoner. If they are already holding an item, Boo will carry the new item behind them until they drop it, but will be unable to grab any further items. Opponents can attack Boo to cause it to drop the items and eventually defeat it, ending the summoner's invisibility early. | |Based on its appearance as an item in ''Mario Kart'', Boo turns the summoner invisible (like the [[Cloaking Device]]) for a short amount of time. While this invisibility is active, if any other items spawn, Boo will grab them and bring them to the summoner. If they are already holding an item, Boo will carry the new item behind them until they drop it, but will be unable to grab any further items. Opponents can attack Boo to cause it to drop the items and eventually defeat it, ending the summoner's invisibility early. | ||
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|{{s|mariowiki|Poochy}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | |{{s|mariowiki|Poochy}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | ||
|[[File:Poochy.png|center|150px]] | |[[File:SSBU spirit Yarn Poochy.png|center|150px]] | ||
|Poochy functions identically to [[Gogoat]], either as a replacement or just an Assist Trophy equivalent (like Kat/Ana and Latios/Latias). | |Poochy functions identically to [[Gogoat]], either as a replacement or just an Assist Trophy equivalent (like Kat/Ana and Latios/Latias). | ||
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|{{s|mariowiki|Burt the Bashful}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | |{{s|mariowiki|Burt the Bashful}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | ||
|[[File:Burt | |[[File:SSBU spirit Burt the Bashful.png|center|150px]] | ||
|Burt bounces about the stage; if he collides with a fighter, they are bounced off but otherwise unharmed. If an attack hits him, his pants fall. If enough attacks land to knock them all the way off, he will "pop" as he does after his battle in ''Yoshi's Island'', sending anyone he hits flying as he rapidly zips throughout the stage. | |Burt bounces about the stage; if he collides with a fighter, they are bounced off but otherwise unharmed. If an attack hits him, his pants fall. If enough attacks land to knock them all the way off, he will "pop" as he does after his battle in ''Yoshi's Island'', sending anyone he hits flying as he rapidly zips throughout the stage. | ||
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|{{s|mariowiki|Grim Leecher}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | |{{s|mariowiki|Grim Leecher}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | ||
|[[File:Grim Leecher | |[[File:SSBU spirit Grim Leecher.png|center|150px]] | ||
|Grim Leecher locks on to an opponent, reversing their controls. In battles with three or more fighters, two Grim Leechers will appear and each lock on to a different opponent. | |Grim Leecher locks on to an opponent, reversing their controls. In battles with three or more fighters, two Grim Leechers will appear and each lock on to a different opponent. | ||
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|{{s|mariowiki|Ukiki}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | |{{s|mariowiki|Ukiki}}<br>{{symbol|yoshi|25px}}{{uv|Yoshi}} | ||
|[[File:Ukiki | |[[File:SSBU spirit Ukiki.png|center|150px]] | ||
|A seed-spitting variant of Ukiki appears, wandering the stage and firing off seeds. These seeds do little damage and no knockback, but cause flinching, similar to [[Staryu]]/[[Starmie]]. The primary difference is that Ukiki traps the opponent for a shorter amount of time but will target multiple opponents before vanishing. | |A seed-spitting variant of Ukiki appears, wandering the stage and firing off seeds. These seeds do little damage and no knockback, but cause flinching, similar to [[Staryu]]/[[Starmie]]. The primary difference is that Ukiki traps the opponent for a shorter amount of time but will target multiple opponents before vanishing. | ||
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|{{s|mariowiki|Funky Kong}}<br>{{symbol|dk|25px}}{{uv|Donkey Kong}} | |{{s|mariowiki|Funky Kong}}<br>{{symbol|dk|25px}}{{uv|Donkey Kong}} | ||
|[[File:Funky Kong | |[[File:SSBU spirit Funky Kong.png|center|150px]] | ||
|Funky Kong functions similarly to Alolan [[Raichu]], flying around the stage on his surfboard, but he does not use electric attacks; instead, he just damages anyone he collides with. | |Funky Kong functions similarly to Alolan [[Raichu]], flying around the stage on his surfboard, but he does not use electric attacks; instead, he just damages anyone he collides with. | ||
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|{{s|mariowiki|Stanley}}<br>{{symbol|dk|25px}}{{uv|Donkey Kong}} | |{{s|mariowiki|Stanley}}<br>{{symbol|dk|25px}}{{uv|Donkey Kong}} | ||
|[[File:Stanley.png|center|150px]] | |[[File:SSBU spirit Stanley.png|center|150px]] | ||
|Stanley moves around spraying small clouds of insect repellant, which remain in that spot for a period of time, damaging anyone who enters them similarly to Piranha Plant's [[Poison Breath]]. | |Stanley moves around spraying small clouds of insect repellant, which remain in that spot for a period of time, damaging anyone who enters them similarly to Piranha Plant's [[Poison Breath]]. | ||
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|{{s|zeldawiki|Urbosa}}<br>{{symbol|zelda|25px}}{{uv|The Legend of Zelda}} | |{{s|zeldawiki|Urbosa}}<br>{{symbol|zelda|25px}}{{uv|The Legend of Zelda}} | ||
|[[File:Urbosa.png|center|150px]] | |[[File:SSBU spirit Urbosa.png|center|150px]] | ||
|Urbosa stands in one spot for a moment, then uses Urbosa's Fury, paralyzing all opponents caught in a sphere around her. | |Urbosa stands in one spot for a moment, then uses Urbosa's Fury, paralyzing all opponents caught in a sphere around her. | ||
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|{{s|zeldawiki|ReDead}}<br>{{symbol|zelda|25px}}{{uv|The Legend of Zelda}} | |{{s|zeldawiki|ReDead}}<br>{{symbol|zelda|25px}}{{uv|The Legend of Zelda}} | ||
|[[File: | |[[File:SSBU spirit ReDead.png|center|150px]] | ||
|ReDead, using its ''Ocarina of Time'' design, lumbers slowly about the stage. If an opponent gets too close, it will use its signature scream, paralyzing them. | |ReDead, using its ''Ocarina of Time'' design, lumbers slowly about the stage. If an opponent gets too close, it will use its signature scream, paralyzing them. | ||
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|{{s|zeldawiki|Yiga Blademaster}}<br>{{symbol|zelda|25px}}{{uv|The Legend of Zelda}} | |{{s|zeldawiki|Yiga Blademaster}}<br>{{symbol|zelda|25px}}{{uv|The Legend of Zelda}} | ||
|[[File:YigaBlademaster.png|center|150px]] | |[[File:YigaBlademaster.png|center|150px]] | ||
|Yiga Blademaster stands in one spot, swinging his Windcleaver. The resulting blasts of wind fly | |Yiga Blademaster stands in one spot, swinging his Windcleaver. The resulting blasts of wind fly just short of the length of Battlefield, slightly damaging and carrying back any opponents it hits. If they get close enough to be hit by the blade, they are dealt significant damage and knockback. Yiga Blademaster will turn around and start attacking in the other direction if there are no opponents in front of him. | ||
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|[https://minecraft.gamepedia.com/Snow_Golem Snow Golem]<br>{{symbol|minecraft|25px}}{{uv|Minecraft}} | |||
|[[File:Snow Golem.png|center|150px]] | |||
|Snow Golem slowly approaches nearby opponents, pelting them with snowballs. Like in ''Minecraft'', these snowballs do not do damage, but push the opponent backward and can knock them off ledges and interrupt recoveries. | |||
|} | |} |
Latest revision as of 19:40, December 2, 2020
Ideas for potential assist trophies and Pokemon.
Name | Image | Function |
---|---|---|
Boom Boom Mario |
Boom Boom uses his spinning attack from Super Mario 3D Land and Super Mario 3D World (as it appears in a 2.5D setting in Super Mario Maker 2). He can be defeated, but only by attacking him from above, as his spinning fists give him invulnerability from the sides. He will always stay on the same platform he was summoned on. | |
Boo Mario |
Based on its appearance as an item in Mario Kart, Boo turns the summoner invisible (like the Cloaking Device) for a short amount of time. While this invisibility is active, if any other items spawn, Boo will grab them and bring them to the summoner. If they are already holding an item, Boo will carry the new item behind them until they drop it, but will be unable to grab any further items. Opponents can attack Boo to cause it to drop the items and eventually defeat it, ending the summoner's invisibility early. | |
Kamek Yoshi |
As he does prior to boss battles in the Yoshi's Island games, Kamek sprinkles magic over the entire battlefield, which causes two of the following to happen:
| |
Poochy Yoshi |
Poochy functions identically to Gogoat, either as a replacement or just an Assist Trophy equivalent (like Kat/Ana and Latios/Latias). | |
Burt the Bashful Yoshi |
Burt bounces about the stage; if he collides with a fighter, they are bounced off but otherwise unharmed. If an attack hits him, his pants fall. If enough attacks land to knock them all the way off, he will "pop" as he does after his battle in Yoshi's Island, sending anyone he hits flying as he rapidly zips throughout the stage. | |
Grim Leecher Yoshi |
Grim Leecher locks on to an opponent, reversing their controls. In battles with three or more fighters, two Grim Leechers will appear and each lock on to a different opponent. | |
Ukiki Yoshi |
A seed-spitting variant of Ukiki appears, wandering the stage and firing off seeds. These seeds do little damage and no knockback, but cause flinching, similar to Staryu/Starmie. The primary difference is that Ukiki traps the opponent for a shorter amount of time but will target multiple opponents before vanishing. | |
Funky Kong Donkey Kong |
Funky Kong functions similarly to Alolan Raichu, flying around the stage on his surfboard, but he does not use electric attacks; instead, he just damages anyone he collides with. | |
Stanley Donkey Kong |
Stanley moves around spraying small clouds of insect repellant, which remain in that spot for a period of time, damaging anyone who enters them similarly to Piranha Plant's Poison Breath. | |
Urbosa The Legend of Zelda |
Urbosa stands in one spot for a moment, then uses Urbosa's Fury, paralyzing all opponents caught in a sphere around her. | |
ReDead The Legend of Zelda |
ReDead, using its Ocarina of Time design, lumbers slowly about the stage. If an opponent gets too close, it will use its signature scream, paralyzing them. | |
Yiga Blademaster The Legend of Zelda |
Yiga Blademaster stands in one spot, swinging his Windcleaver. The resulting blasts of wind fly just short of the length of Battlefield, slightly damaging and carrying back any opponents it hits. If they get close enough to be hit by the blade, they are dealt significant damage and knockback. Yiga Blademaster will turn around and start attacking in the other direction if there are no opponents in front of him. | |
Snow Golem Minecraft |
Snow Golem slowly approaches nearby opponents, pelting them with snowballs. Like in Minecraft, these snowballs do not do damage, but push the opponent backward and can knock them off ledges and interrupt recoveries. |