Luigi (SSB4): Difference between revisions

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The majority of Luigi's [[custom move]]s are useful, with his most notable ones being Floating Missile and Quick Missile. Floating Missile is much riskier to intercept because it propels Luigi in a perfectly straight line, charges much faster, and is only slightly weaker than Green Missile. Quick Missile travels much farther and moves much faster, similarly to how Green Missile functioned in ''Melee''. However, it is slightly weaker, while its considerably higher ending lag and lack of traction upon landing on a stage or platform make it much more punishable.
The majority of Luigi's [[custom move]]s are useful, with his most notable ones being Floating Missile and Quick Missile. Floating Missile is much riskier to intercept because it propels Luigi in a perfectly straight line, charges much faster, and is only slightly weaker than Green Missile. Quick Missile travels much farther and moves much faster, similarly to how Green Missile functioned in ''Melee''. However, it is slightly weaker, while its considerably higher ending lag and lack of traction upon landing on a stage or platform make it much more punishable.


Ice Ball has a slightly lower damage output, higher startup lag, shorter range, and travels slower. However, it momentarily [[freeze]]s opponents beginning at 50%, while its slower speed enables Luigi to fire multiple Ice Balls in immediate succession. True to its name, Burial Header [[buries]] grounded opponents, but also covers much more vertical height; descends much faster; and has much less landing lag. However, it deals much less damage and lacks KO potential. Mach Cyclone covers almost no horizontal distance, and possesses a [[wind]]box and a concluding hitbox instead of multiple hitboxes. However, it covers a tremendous amount of vertical distance, while its lone hitbox is very powerful, making it very useful for edge-guarding. Aside from these, the rest of Luigi's custom moves are generally not worth using because of their advantages being situational at best.
Ice Ball has a slightly lower damage output, higher startup lag, shorter range, and travels slower. However, it momentarily [[freeze]]s opponents beginning at 50%, while its slower speed enables Luigi to fire multiple Ice Balls in immediate succession. True to its name, Burial Header [[buries]] grounded opponents, but also covers much more vertical height; descends much faster; and has much less landing lag. However, it deals much less damage and lacks KO potential. Mach Cyclone covers almost no horizontal distance, and possesses a [[windbox]] and a concluding hitbox instead of multiple hitboxes. However, it covers a tremendous amount of vertical distance, while its lone hitbox is very powerful, making it very useful for edge-guarding. Aside from these, the rest of Luigi's custom moves are generally not worth using because of their advantages being situational at best.


Overall, Luigi can be a force to be reckoned with as long as his significant flaws are circumvented. Although his tournament representation has decreased following update 1.1.1's nerf to his down throw, Luigi has continued to achieve impressive results in tournaments regardless.
Overall, Luigi can be a force to be reckoned with as long as his significant flaws are circumvented. Although his tournament representation has decreased following update 1.1.1's nerf to his down throw, Luigi has continued to achieve impressive results in tournaments regardless.
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**{{nerf|The aerial version's final hit's lower hitbox has been positioned higher (y offset: 0 → 2), reducing its range below Luigi.}}
**{{nerf|The aerial version's final hit's lower hitbox has been positioned higher (y offset: 0 → 2), reducing its range below Luigi.}}
*[[Final Smash]]:
*[[Final Smash]]:
**{{change|Luigi has a new [[Final Smash]], [[Poltergust 5000]]. Luigi equips the {{s|mariowiki|Poltergust 5000}} and [[Wind#Pulling attacks|vacuums]] nearby opponents into it before powerfully ejecting them. Unlike [[Negative Zone]], Poltergust 5000 traps nearby opponents, deals considerable damage, and has very high knockback, rather than affecting a very wide area and granting Luigi openings to deal damage and/or potentially score KOs.}}
**{{change|Luigi has a new [[Final Smash]], [[Poltergust 5000]]. Luigi equips the {{s|mariowiki|Poltergust 5000}} and [[Windbox#Pulling attacks|vacuums]] nearby opponents into it before powerfully ejecting them. Unlike [[Negative Zone]], Poltergust 5000 traps nearby opponents, deals considerable damage, and has very high knockback, rather than affecting a very wide area and granting Luigi openings to deal damage and/or potentially score KOs.}}


==Update history==
==Update history==
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|dsc1name=Mach Cyclone
|dsc1name=Mach Cyclone
|dsc1dmg=6%
|dsc1dmg=6%
|dsc1desc=Covers significantly more vertical distance, especially when button mashed, and has slightly less startup lag. Unlike Luigi Cyclone, the first "hit" becomes an undamaging [[wind]]box, while the second hit sends Luigi up from the ground, while also dealing twice as much damage with significantly more knockback. Altogether, these traits make it more efficient at recovering and edge-guarding compared to Luigi Cyclone. It KOs middleweights at 75% while near the left/right blast lines of Final Destination in the ''3DS'' version. However, it does not cover any horizontal distance on the ground, cannot punish rolls because of its windbox, and has more ending lag.
|dsc1desc=Covers significantly more vertical distance, especially when button mashed, and has slightly less startup lag. Unlike Luigi Cyclone, the first "hit" becomes an undamaging [[windbox]], while the second hit sends Luigi up from the ground, while also dealing twice as much damage with significantly more knockback. Altogether, these traits make it more efficient at recovering and edge-guarding compared to Luigi Cyclone. It KOs middleweights at 75% while near the left/right blast lines of Final Destination in the ''3DS'' version. However, it does not cover any horizontal distance on the ground, cannot punish rolls because of its windbox, and has more ending lag.
|dsc2name=Clothesline Cyclone
|dsc2name=Clothesline Cyclone
|dsc2dmg=10% (hit 1), 12% (hit 2)
|dsc2dmg=10% (hit 1), 12% (hit 2)
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|fsname=Poltergust 5000
|fsname=Poltergust 5000
|fsdmg=30% (maximum captured), 10% (ejection)
|fsdmg=30% (maximum captured), 10% (ejection)
|fsdesc=Wields the {{s|mariowiki|Poltergust 5000}} to [[Wind#Pulling attacks|vacuum]] nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles. It is also very strong: while near the edge of Final Destination, it KOs middleweights at 33% in the ''3DS'' version.
|fsdesc=Wields the {{s|mariowiki|Poltergust 5000}} to [[Windbox#Pulling attacks|vacuum]] nearby opponents into it before powerfully ejecting them diagonally. Opponents will accumulate more damage the earlier they are vacuumed in. It has decent range, and is capable of vacuuming opponents from a variety of angles. It is also very strong: while near the edge of Final Destination, it KOs middleweights at 33% in the ''3DS'' version.
}}
}}