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(Sorry I don't have high quality footage of this, but as you know, Ultimate does not support video capture, but I felt as though this one needed a video showing it off, as it's hard to explain what happens...if anyone can recreate this and get a high quality recording please replace this) |
(I figured out what triggers this glitch. Bumping this up from the minor bug subsection since it softlocks the game, plus I get to give it a cool name. This is the weirdest, most specific and by far STUPIDEST glitch I've discovered...) |
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===Combo Counter inaccuracy=== | ===Combo Counter inaccuracy=== | ||
There appears to be an issue with the combo count in ''Smash 4'' which is demonstrated in [https://www.youtube.com/watch?v=RPPu0mUR5Ks a video] by the [[Beefy Smash Doods]], where true combos will not be displayed as combos and vice versa. This is believed to be due to the formula for hitstun being different in training mode than in a regular smash, although it may also involve not being correctly adjusted for hitstun canceling or gravity compensation. | There appears to be an issue with the combo count in ''Smash 4'' which is demonstrated in [https://www.youtube.com/watch?v=RPPu0mUR5Ks a video] by the [[Beefy Smash Doods]], where true combos will not be displayed as combos and vice versa. This is believed to be due to the formula for hitstun being different in training mode than in a regular smash, although it may also involve not being correctly adjusted for hitstun canceling or gravity compensation. | ||
===Phantom menu glitch/softlock=== | |||
For unknown reasons, in ''Ultimate'' when the game speed is set to either 2/3 or 1.5x, if the player then attempts to both close the Training menu and open the [[Move List]] at the exact same time, the player will regain control of fighters, as though the menu were closed, however the menu will still visibly appear on screen. The menu cannot be interacted with in any way, and there is no way of taking it out of its glitched state. Furthermore, player labels will become stuck in the position they were when the glitch was activated, even if the fighters move, and will disappear entirely once the affected fighters move beyond the stage's camera bounds. | |||
Since the menu cannot be interacted with, and there is no way to end the glitch, it becomes impossible to end the Training session without closing and restarting the game, effectively softlocking it. | |||
===Minor bugs=== | ===Minor bugs=== | ||
*Due to [[frozen]] fighters having altered knockback physics, the trajectory guide will not accurately calculate the launch trajectory and distance of fighters who are hit by [[freezing]] attacks. | *Due to [[frozen]] fighters having altered knockback physics, the trajectory guide will not accurately calculate the launch trajectory and distance of fighters who are hit by [[freezing]] attacks. | ||
*When extremely high amounts of knockback are dealt, the trajectory guide begins to incorrectly predict the angle that the victim will be launched at. This can be clearly seen by using Marth or Lucina's final smash against Mario on the Training stage. The blue line representing 100% damage will predict a noticeably higher launch angle than the green and blue lines (50% and 0% damage respectively), however, Mario will not actually be launched at such a high angle. | *When extremely high amounts of knockback are dealt, the trajectory guide begins to incorrectly predict the angle that the victim will be launched at. This can be clearly seen by using Marth or Lucina's final smash against Mario on the Training stage. The blue line representing 100% damage will predict a noticeably higher launch angle than the green and blue lines (50% and 0% damage respectively), however, Mario will not actually be launched at such a high angle. |