Damage meter: Difference between revisions

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*** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires.
*** In ''Ultimate'', a gauge will also appear that shows how much time is left before the current Art expires.
** In ''Ultimate'', [[Cloud]]'s [[Limit Charge|Limit Gauge]] is constantly displayed above his portrait.
** In ''Ultimate'', [[Cloud]]'s [[Limit Charge|Limit Gauge]] is constantly displayed above his portrait.
** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his/her portrait.
** In ''Ultimate'', the remaining durability of [[Robin]]'s most recently-used move will be displayed above his portrait.
** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait.
** In ''Ultimate'', [[Villager]] or [[Isabelle]]'s [[Pocket|currently-pocketed item]] will be shown above their portrait.
** [[Inkling]]'s Ink Tank is constantly displayed above his/her portrait.
** [[Inkling]]'s Ink Tank is constantly displayed above her portrait.
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. If the match is not being played on [[Mementos]] or played on Mementos while a ''Persona 5'' song or a remix is playing, it will be red. If on Mementos while a ''Persona 4'' song is playing, it will be yellow. If on Mementos while a ''Persona 3'' song is playing, it will be blue.
** [[Joker]]'s [[Rebellion Gauge]] is constantly displayed above his portrait. If the match is not being played on [[Mementos]] or played on Mementos while a ''Persona 5'' song or a remix is playing, it will be red. If on Mementos while a ''Persona 4'' song is playing, it will be yellow. If on Mementos while a ''Persona 3'' song is playing, it will be blue.
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter.
** [[Hero]]'s MP Gauge is constantly displayed above his portrait. [[Command Selection]] also displays a menu in front of the damage meter.
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]].
** When [[Terry]] is above 100%, a flashing "Go" icon will appear above his portrait, indicating that he can use the command moves [[Power Geyser]] and [[Buster Wolf]].
** [[Steve]]'s resources are shown above his damage meter, indicating how much dirt/sand/wool, wood, stone, iron, gold, and diamond he has in his inventory.
** [[Steve]]'s resources are shown above his damage meter, indicating how much dirt/sand/wool, wood, stone, iron, gold, and diamond he has in his inventory.
** Should [[Kirby]] [[List of Copy Abilities|copy any ability]] that displays this kind of additional info, he will usually gain the appropriate elements on his meter.
** Should [[Kirby]] [[List of Copy Abilities|copy any ability]] that displays this kind of additional info, he will gain the appropriate elements on his meter.
* Also starting with ''SSB4'', certain events will cause the portrait's eyes to flash. This happens when a character activates a [[Final Smash]], fully charges certain special moves (such as [[Giant Punch]] or [[Charge Shot]]), or in ''Ultimate'', [[perfect shield]]s an attack. If a character receives an upgrade in the [[Find Mii]] stage, their portrait's eyes will glow constantly for the duration of the boost.
* Also starting with ''SSB4'', certain events will cause the portrait's eyes to flash. This happens when a character activates a [[Final Smash]], fully charges certain special moves (such as [[Giant Punch]] or [[Charge Shot]]), or in ''Ultimate'', [[perfect shield]]s an attack. If a character receives an upgrade in the [[Find Mii]] stage, their portrait's eyes will glow constantly for the duration of the boost.
* ''Ultimate'' introduces additional cosmetic effects that encompass the entire meter. When a character is at 120% or above, the damage meter will start smoking, doing so more violently at higher percentages. The meter will also continuously crackle with electricity while the character is in the standby state for a Final Smash.
* ''Ultimate'' introduces additional cosmetic effects that encompass the entire meter. When a character is at 120% or above, the damage meter will start smoking, doing so more violently at higher percentages. The meter will also continuously crackle with electricity while the character is in the standby state for a Final Smash.