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==Transcendent priority== | ==Transcendent priority== | ||
'''Transcendent priority''' (also known as '''transcending priority''') are hitboxes that ignore the rules of normal priority: they cannot collide with, clash with, cancel out, or be cancelled out by other hitboxes, even other transcendent hitboxes. Transcendent hitboxes will always win exchanges, but are more likely to trade hits and are unable to cancel out projectiles. | '''Transcendent priority''' (also known as '''transcending priority''') are hitboxes that ignore the rules of normal priority: they cannot collide with, clash with, cancel out, or be cancelled out by other hitboxes, even other transcendent hitboxes. Transcendent hitboxes will always win exchanges, but are more likely to trade hits and are unable to cancel out projectiles. In ''Smash 64'', transcendent priority only existed for certain projectiles (such as {{SSB|Fox}}'s *[[Blaster (Fox)|Blaster]]) but from ''Melee'' onward, it could exist for any kind of attack. | ||
For example: | For example: |
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