Asleep: Difference between revisions

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'''Asleep''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[sleep]] effect. It has appeared in every ''Super Smash Bros.'' game. A fighter that is asleep is shown visibly sleeping.
'''Asleep''' is a status condition in the ''Super Smash Bros.'' series that is inflicted by attacks with the [[sleep]] effect. It has appeared in every ''Super Smash Bros.'' game. A fighter that is asleep is shown visibly sleeping.


In ''[[Super Smash Bros. Ultimate]]'', the Support [[Spirit]] skill Slumber Immunity prevents the equipped fighter from falling asleep.
In ''[[Super Smash Bros. Ultimate]]'', the support [[spirit]] skill Slumber Immunity prevents the equipped fighter from falling asleep.


==Causes==
==Causes==
Any fighter on the ground hit by an attack with a sleep effect will be put to sleep; fighters in the air, hanging from an [[edge]] or on a [[Ladder (stage element)|ladder]] cannot fall asleep ([[Snooze|with one exception]]). Examples of attacks with the sleep effect are [[Jigglypuff]]'s [[Sing]], [[Peach]]'s [[Peach Blossom]], [[Hero]]'s [[Snooze]], and the [[Poké Ball]] Pokémon [[Togepi]]'s Sleep Powder.
Any fighter on the ground hit by an attack with a sleep effect will be put to sleep; fighters in the air, hanging from an [[edge]] or on a {{b|ladder|stage element}} cannot fall asleep ([[Snooze|with one exception]]). Examples of attacks with the sleep effect are [[Jigglypuff]]'s [[Sing]], [[Peach]]'s [[Peach Blossom]], [[Hero]]'s [[Snooze]], and the [[Poké Ball]] Pokémon [[Togepi]]'s Sleep Powder.


In ''[[Super Smash Bros. for Wii U]]''{{'}}s [[Smash Tour]], the tour item [[Darkrai]] causes an opponent to be asleep at the start of the battle. In ''Super Smash Bros. Ultimate'', the slumber floor [[Spirit Battle]] [[condition]] causes a stage's floor to put players (but not Puppet Fighters) who stand on it to sleep.
In ''[[Super Smash Bros. for Wii U]]''{{'}}s [[Smash Tour]], the tour item [[Darkrai]] causes an opponent to be asleep at the start of the battle. In ''Super Smash Bros. Ultimate'', the slumber floor [[Spirit Battle]] [[condition]] causes a stage's floor to put players (but not Puppet Fighters) who stand on it to sleep.
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*{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but in the game the voice clip loops before the muttering can be heard.
*{{SSBU|Richter}} has a voice clip where he mutters "[[Dracula]]..." while sleeping that can be heard in the [[Sound Test]], but in the game the voice clip loops before the muttering can be heard.
**The voice clip, however, doesn’t loop if Richter is put to sleep by {{SSBU|Hero}}’s Snooze while he is in the air, but the duration is too short to be heard fully.
**The voice clip, however, doesn’t loop if Richter is put to sleep by {{SSBU|Hero}}’s Snooze while he is in the air, but the duration is too short to be heard fully.
* When Steve was Put to sleep, He Uses the bed and His eyes are not closed.
*When {{SSBU|Steve}} is put to sleep, he uses a bed and his eyes remain open.
[[Category:Special conditions]]
[[Category:Special conditions]]
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